DDNet artworkFree to play87%Very Positive
Co-op pick

DDNet Hook, swing, survive together

DDNet is a free cooperative 2D precision platformer where you and up to 64 others climb, swing, and drag each other through thousands of punishing maps. You grapple, catch falling teammates, and try the same jump until it finally sticks. It is hard on purpose, and finishing together is what keeps co-op friends coming back.

Is DDNet worth it?

DDNet is worth it if…

  • you like hard co-op games where practice slowly turns impossible jumps into routine
  • you like taking turns, calling routes, and saving teammates with a hook or well-timed weapon
  • you like chasing map times and ranks with friends across many servers

Screenshots

Carry each other to the finish

Maps here are built for teamwork. You run, jump, and fire a grappling hook through tunnels and up walls, then use weapons with specific jobs to pull teammates out of trouble. One of you holds position while the other swings across, you catch a falling partner, you wait at a checkpoint until everyone is ready.

You drop, miss the hook, and watch a teammate grab you mid-fall and haul you back onto the ledge. That save-and-be-saved loop is the core of it: progress depends on skill, timing, and talking through who goes first.

Thousands of maps and room to make more

There are thousands of community maps, from short novice courses to long tests that take hours to learn. Official servers run across many countries with shared ranks, so you can chase times with friends or compare against players elsewhere.

The pace is quick and retrying is cheap: spawn, try the section, fail, go again. If you get restless with the rotation, the built-in editor lets you build your own map, and new community maps keep arriving. Character customization lets your small runner look like yours in the crowd.

Good to know before you queue?

Can you play it with just one friend?

Yes. You can pair up with one partner and work through maps built for two, trading saves and timing your hooks together. Larger lobbies up to 64 are there when you want them, but a duo works fine for learning routes and finishing maps.

How hard is it, really?

Very. Early maps teach movement and hooking, then the difficulty climbs fast and stays there. Progress is slow at first, and finishing a hard map can take hours of attempts. That long grind to a clean finish is the main appeal, so bring patience.

Can you make your own maps?

Yes, with the built-in editor. You place platforms, hazards, and co-op sections that force teamwork, then share the result. The library already holds thousands of maps, with community additions keeping the rotation fresh.

Does it cost anything or lock content?

No. It has been free since development started and is planned to stay free, with no paid edge implied in how maps, servers, and ranks work. It is also open source, so the community helps shape and extend it.

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