$4.99Commandos: Behind Enemy Lines One Wrong Step and the Alarm Rings
Command a small squad of six elite troopers behind enemy lines in World War II, studying patrols and timing a careful strike across 20 missions in Europe and North Africa. It has a co-op multiplayer mode over LAN or the internet, so co-op friends can plan the sabotage together.
Is Commandos: Behind Enemy Lines worth it?
Commandos: Behind Enemy Lines is worth it if…
- you like slow, careful planning with friends
- you enjoy stealth, patrol patterns, and sabotage
- you want retro real-time tactics set in World War II
Screenshots
Six specialists, one careful plan
You get six commandos, each with a different combat skill set, and a series of hazardous missions that punish rushing. You watch how guards move, work out the blind spots, then synchronize your men for a swift attack with sabotage and tactical timing. You might clear a whole base without raising the alarm, or lose one man and have to reload because every specialist is needed. Slow, exact, and very satisfying when the plan holds.
Co-op sabotage over LAN or internet
The game includes a co-op multiplayer mode played on a LAN or over the internet, alongside its single-squad campaign. That means co-op friends can take on the same World War II missions together, splitting the watching, distracting, and demolishing instead of juggling all six troopers alone. The zoomable isometric camera supports up to six simultaneous angles, which helps when two heads are tracking different patrols. Bring patience and a willingness to save often.
Good to know?
Can you play it with co-op friends?
Yes. It has a co-op multiplayer mode on a LAN or over the internet, so you can tackle missions together rather than commanding the whole squad solo.
What do you actually do in a mission?
You study enemy movements, develop a plan, synchronize your six commandos, and strike with sabotage and timed attacks. The goal is to finish the hazardous mission and bring the squad back alive.
Is it hard?
Yes, in the deliberate retro way. Guards spot mistakes fast, every commando matters, and charging in rarely works. Saving often is part of the routine, not a sign of failure.

















