$19.99Aragami Shadows at Your Command
Teleport between shadows with co-op friends, plan silent routes, and pick off the army of Light together. Strict, stylish stealth that is best shared.
Is Aragami worth it?
Aragami is worth it if…
- you like planning stealth runs with co-op friends
- you want strict stealth where getting spotted means trouble
- you enjoy picking ghost or lethal routes through each mission
Screenshots
Teleporting through shadows together
You and your co-op friends play as undead assassins who live in darkness and die in the light. One hit kills you, so you stick to shadows, turn invisible, and teleport from one dark patch to the next while guards patrol with bows and swords.
Coordinating is the fun part. One of you draws a patrol around a corner while the other drops from above, or you time two kills at once and dissolve the bodies before anyone notices. Energy only returns in darkness, so every leap and shadow power has to be counted.
Ghost or blade, your call
Each mission in the occupied city of Kyuryu gives you more than one path through, and your shadow powers shape how clean or bloody it gets. You can stay an undetectable ghost, slip past the Kaiho army of Light, and rescue Yamiko without leaving a trace.
Or you can be less polite. Materialize weapons, lay traps, summon a shadow dragon, and clear the way target by target. The hand-drawn look keeps light and dark easy to read, and the tense music keeps every rooftop wait feeling like holding your breath.
What should co-op friends know?
Can you play the full story in co-op?
Yes. You infiltrate Kyuryu to rescue Yamiko, and co-op friends can join for that hunt against the Kaiho army of Light. It works well for splitting up, watching patrols from two angles, and timing kills together.
Can you play it solo?
Yes. The same shadow powers, teleporting, invisibility, and multiple paths are all there alone. Solo runs tend to feel slower and more careful, since every patrol, light source, and escape route is yours to manage.
How strict is the stealth?
Very. There is no health bar to save you, light drains your shadow energy, and getting caught usually ends badly. The trade is freedom in how you move, since shadows let you bypass guards entirely or set up precise kills.

















