$3.99AMPANIC Shoot First, Serve Fast
A hyper-fast tool shop where every job is done with your aim, built for co-op friends to run together. You grab passersby, gather materials, process and craft orders, and deliver before angry customers walk out. Splitting the chaos makes it funnier and barely survivable.
Is AMPANIC worth it?
AMPANIC is worth it if…
- you like co-op games where you split frantic jobs with friends
- you like fast rounds of gather, craft and serve under pressure
- you want versus matches alongside co-op
Screenshots
Run the shop with your aim
Everything here is shooting without the shooting. You flick across the field to gather materials, pick and process them, track to combine them into tools, then serve. Check recipes, choose task order, and keep the line moving. One customer leaving ends the run, so prioritising matters more than perfect aim. With co-op friends, you split the work: one drags in passersby while the other burns through gathering and crafting. Orders scale with player count, so teamwork feels different from solo without getting calmer.
Chaos, skills and sabotage
Later stages pile on complicated orders, faster timers, special customers and troublemakers that need clicking away. Mana buys skills that suit your playstyle and bail out a collapsing shop. Hit the sales target to clear each stage, then tinker with builds in the roguelike final stage. Versus mode turns service into sabotage: each customer you serve sends a new one to your rival until their shop falls apart. Three difficulties run from mouse beginners to seasoned experts, and high difficulty has leaderboards for scores and builds.
Good to know?
Can you play it with co-op friends?
Yes. Online co-op lets you divide gathering, processing, crafting and seating customers, with order volume changing by player count. Solo play is closer to a stern multitasking test, while co-op turns messy and social.
What do you actually do moment to moment?
You aim at everything: pull passersby into seats, flick to collect materials, select and process them at machines, combine them to finish orders, then deliver. Between orders you spend mana on skills and pick upgrades that speed up gathering, machines or gold.
How punishing is it?
Very. Customers lose patience and leave, and one walkout ends the run. Start on the easiest of the three difficulties, learn the machines and recipes first, then move up to harder stages and the roguelike mode.

















