$14.99Planetbase Keep them breathing out there
Guide a handful of settlers to a living, breathing colony on a hostile planet. You place domes, mines, farms and solar panels, keep oxygen, water, food and power flowing, and slowly grow to hundreds of colonists. Simple to start, easy to break, hard to stop fixing.
Is Planetbase worth it?
Planetbase is worth it if…
- you like slow, careful planning where layout decides survival
- you enjoy balancing power, water, oxygen and food chains
- you want to grow a small outpost into a colony of hundreds
- you like rebuilding smarter after a colony collapses
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Keep everyone breathing, fed and powered
You are the architect and manager, telling colonists where to build and what to run. Oxygen, food and water must never stop, so you site water extractors, solar panels and wind turbines, grow hydroponic vegetables, synthesize vitromeat, and mine metal for what comes next.
Everything links. Low power slows production, empty stores mean hungry workers, hungry workers build slowly. You stretch a fragile line from the first airlock and canteen to storage tanks, labs and processing plants, always one failed harvest or dark, windless stretch from trouble.
Four planets that punish sloppy layouts
You work across four planets with different conditions and rising difficulty. The same base will not work twice: where you put mines, domes and power shapes how far colonists walk, and short, clean production chains beat sprawling ones. Mine raw resources, process them, manufacture goods, and build bots to take on the arduous jobs.
Disasters keep you honest. Meteors, sandstorms and solar flares can wreck structures and trap workers outside, and intruders force you to post guards and raise the alarm. Survive that, manage immigration for the right skills, and a few pioneers can become hundreds.
Good to know before you land?
How do you actually build the base?
You choose structures and placements, and your colonists do the construction and operate them. Your job is priorities and layout: power near users, mines near processing, farms near canteens, plus enough oxygen, water and storage to ride out bad stretches.
What do you eat out there?
Farming, processing and cooking form one chain, so you balance what you plant with what your processors and canteens can handle.
How do the four planets differ?
Each has its own conditions and higher difficulty, including limits on solar and wind power. That changes which energy mix works, where you can expand, and how much spare food, water and power you need before a storm or flare hits.
Do you get help with the hard work?
Yes. You can manufacture bots that take over arduous tasks such as hauling and mining support, which helps when your population is small or spread thin. They still need power and a sensible base layout to be useful.
What ends a colony?
Shortages and shocks. A power dip stalls water and food, a meteor smashes a key structure, or intruders injure workers you cannot spare. City builder fans who like tracing one small failure through the whole chain will feel at home here.


















