Free to playDiplomacy is Not an Option: Shareware Hold the walls, feed the horde
You gather food, wood, stone, iron and gold, raise walls and towers, hire armies, then shape kill-zones and fall-back lines before 25,000 bodies hit. Short, tough and generous for city builder fans who like their town planning under siege.
Is Diplomacy is Not an Option: Shareware worth it?
Diplomacy is Not an Option: Shareware is worth it if…
- you like growing a settlement from farms and storehouses outward
- you enjoy balancing food, wood, stone, iron and gold under pressure
- you want walls, towers and army-building with your management
- you like hard survival odds and replaying maps to do better
Screenshots
A town that exists to feed an army
You place storage, farms, lumber camps and quarries, then expand outward for more ground and upgrades. Food keeps people and soldiers fed, wood builds almost everything, stone rebuilds walls, and a merchant dirigible can bring emergency supplies when stocks run thin. Unprotected outposts get punished, so every new district is also a defensive choice. You watch granaries fill, set build orders, and decide what gets upgraded before the next wave arrives.
Walls, towers and very literal physics
Combat is about position as much as numbers. Troops need towers to shoot from and clear lines of sight, and your own walls can block your own archers if you plan badly. You build fortifications, lay out kill-zones and fall-back positions, and take direct control when lines bend. Every arrow, catapult stone and launched enemy is physically modeled, so a breach turns into a tumbling pile. Add soul crystals, magical beams, summoned Dark Knights, and the most reliable spell of all: pausing time to think.
What do you actually get here?
What do the two story missions cover?
You play as Duncan Ironbrow, pulled into the politics that lead to Samreignia's fight for independence. The two missions set up events before the main game's campaign, with light story interludes between building and fighting. Expect introductions to economy, fortifications and army hiring rather than a full plot arc.
How does the Endless Mode map work?
It is a separate layout built for repeated runs: build up, survive escalating waves, and keep expanding until the horde outgrows you. One player maxed the tech tree and still found the late game drifting, which is normal for endless designs. It suits testing layouts and beating your own survival time.
Can you trade if resources run short?
Yes. It will not replace a working economy of farms, lumber, quarries and mines, but it buys time when a bad expansion or a breach leaves supplies thin.
Is it hard even on easy settings?
Yes, the difficulty is real. Waves grow fast and force you to plan farms, housing, walls and troop numbers early, with terrain sometimes pushing stone or wood far from your start. Pausing to issue orders helps a lot, as does clearing nearby enemy camps before they swell later waves.



















