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Game Story

WhiteTrick is played with a conman who is defrauding second-hand goods and three police officers chasing him, and their goals vary depending on their roles. The impostor "White" can move while hidden from the three police officers, and must commit additional crimes within a set number of turns. And in order to catch White, the police can investigate White's movement path to find clues, guess his movement route, arrest him, or block his movement route to prevent further crimes.

White background

White has no decent job and is making money by selling second hand goods through fraud. His face is already so well known in this village that he wants to leave the village, but he still lacks money. He needs money to leave town, and there are only three transactions left to reach his goal. The appointment locations and items for the three cases have already been prepared. However, due to frequent crimes, I heard that a special team was formed within the police to catch second-hand dealers and they were hunting him down. Can he commit three additional crimes without being caught by the police?

Police background

"James", who is about to retire, has been transferred to a quiet rural village to spend his remaining years comfortably, and there are "Emily", who is known for being good at work and strict, and "Samuel", his troublemaker. As James expected, the village was maintaining its daily life quietly without any incidents or accidents. But starting one day, similar reports kept coming in. It was a second-hand transaction fraud case. Most of the statements made by the victims were consistent, and a dedicated team was immediately formed to catch him. Perhaps because it was not a skill he had tried once or twice, it was not easy to see him with his own eyes. We need to track down the reported crime location, investigate the surrounding area, and find clues about him. And guess and predict his movement path to prevent him from committing further crimes!

Common Guide

• White complete 3 additional crimes while eluding the police. • White can see the police, but the police cannot see White. • The movement tiles for White and Police are different.

Action Guide

• White - Move (shortcut key E)

⚬ Go to the yellow marker and mask icon tile. ⚬ You must move 1 space during your turn. ⚬ If you do not move within the given turn time, you will move 1 space at random. ⚬ You cannot move past the police.

• Police - Move (shortcut key E)

⚬ Go to the blue marker and police icon tile. ⚬ You can either not move or move up to 1 space. ⚬ You cannot stand on the same tile as your fellow cops.

• Police - Investigation (shortcut key Q)

⚬ You can examine white tiles adjacent to you to find clues about white in those tiles. ⚬ If the investigation is successful, further investigation is not possible, but if the investigation is unsuccessful, all white tiles adjacent to you can be investigated. ⚬ If the investigation is successful, no further actions are possible during that turn. ⚬ All clues found in the ongoing round will be reset when the next round progresses.

• Police - Arrest (Shortcut key W)

⚬ You can only arrest one of the white tiles adjacent to you. (Once per turn for each police character) ⚬ If the arrest is successful, the game ends with the police winning. ⚬ If the arrest fails, no further actions are possible during that turn.

Skill

⚬ This is a white-only skill. ⚬ Ride the bike and move two spaces.

• jumping over walls

⚬ This is a white-only skill. ⚬ Move over the wall.

• jaywalking

⚬ This is a white-only skill. ⚬ Move across the road.

• Police car

⚬ This is a police-only skill. ⚬ Take the police car and move two spaces.

• assistant

⚬ This is a police-only skill. ⚬ You can select one of the fraudster tiles to investigate.

• call

⚬ This is a police-only skill. ⚬ Nominate a fellow police officer and call him to the tile adjacent to me.

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