Labyrinth RPGのアートワーク$19.99

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Labyrinth RPG is a tactical party-based dungeon crawler about dangerous descents, deliberate turn-based combat, and learning when to push deeper or return home.

Lead a party into the Labyrinth, explore hostile floors, overcome traps and encounters, collect equipment, and bring progress back to the Village. Each expedition asks how much risk to accept before returning to prepare for the next descent.

Recruit Named Villagers

Recruit named villagers in the Village and bring them into the Labyrinth, where they fight alongside you in turn-based battles. Every party member has independent equipment, roles, skills, and progression, so building the group matters before and during each descent.

Begin with the First Descent

Start at the beginning of the journey, with Wisp-guided story moments introducing the Labyrinth and the road ahead.

Master Tactical Party Combat

Choose abilities, manage targets and status effects, and read the flow of each encounter. Preparation and careful decisions matter more than speed.

Read the Labyrinth

Traps and Special Reward Rooms create risks and opportunities beyond combat. Symbol Puzzle Chests present short poems describing abilities. Interpret the clues and choose the matching Symbol to unlock the reward.

Return, Grow, and Descend Again

Collect gear, develop your characters, and use Village systems to prepare the party for the next expedition. Knowing when to retreat is part of the strategy.

Current Early Access Features

First Descent opening and Wisp-guided story moments Party-based turn-based combat Recruitable named villagers who fight alongside you Independent equipment, roles, skills, and progression for every party member Traps, Special Reward Rooms, and Symbol Puzzle Chests Village progression and expedition preparation Repeatable descents centered on risk, reward, and retreat decisions Standard PC play with VR support, including native standalone play on Steam Frame

Early Access Development

The core gameplay loop is playable now. Development is focused on the remaining planned update and the stabilization work needed to prepare for 1.0. Scope and timing may change as development and testing continue.

The Depths are Endless

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