基本プレイ無料スクリーンショット
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Dig deep. Survive the depths. Come back rich.
Deep Enough is a cozy first-person mining game where every swing of the pickaxe reveals a little more of the world. Beneath an ordinary patch of grass lies an entire underworld of veins, caverns, and legendary ores — it's up to you to dig deep enough to find them.
Core features
Fully deformable terrain — every pickaxe strike reshapes the ground for real, powered by a signed-distance-field (SDF) system that carves the world voxel by voxel.
7 ores to discover — coal, tin, copper, iron, silver, gold, and the mythical violet Altarite with properties no one fully understands.
An interactive smelter — refine your raw ore into high-value ingots. Each ore takes a different smelt time and coal cost.
An upgradable workbench — invest your earnings with Joss for stronger pickaxes, dynamite, and to unlock new depth tiers.
Consumables with real buffs — pizza, soda, cola: every snack grants a temporary boost (mining speed, agility, jump height). Eat them on the spot or carry them out to throw.
Dynamic day / night cycle — procedural atmospheric scattering, birds chirping on the surface, oppressive silence deep below.
Built-in lo-fi radio — turn on the workbench radio and skip tracks while you chip away at the rock.
The loop
Surface — collect surface ores, eat a slice of pizza, kick off your first smelt batch.
Underground — buy a better pickaxe, dive 50m, 100m, 500m. Every tier reveals rarer veins.
Deep biomes — explore lower zones where the air thins and Altarite faintly glows.
Workshop — return to Joss with a full bag, sell, refine, gear up, dive deeper.
Why Deep Enough?
A gameplay loop that's instantly satisfying — dig, collect, sell, upgrade, repeat.
A stylized look between cartoon and realism — easy on the eyes, great for streaming and screenshots.
No combat — this is a game about progression and discovery, not stress. Perfect for unwinding after work.
No ads, no microtransactions. You buy it, you play it.
Accessibility & specs
Fully rebindable controls.
Built-in noclip via the debug menu for explorers and content creators.
Automatic local saves.
Deep Enough is built by Firewall Games, a French solo studio with a soft spot for simulation and cozy aesthetics. Follow development on Discord and join the playtests to share your ideas.
How deep is deep enough?
























