Torretaのアートワーク$8.99

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A maze tower defense with simple factory feature and rogue like elements

In Torreta every tower is also a wall. Where you build decides how far the enemy walks, and how long your guns get to work on it. Seal the path badly and they stop walking — and start demolishing.

The maze is the weapon

Enemies path around whatever you place, and they re-path the instant you place it. 16 towers, upgrades, five status effects: burning, poison, bleed, freeze and stun. There is no correct layout, only the one you can still afford.

Factory

Dead enemies leave debris. The Collector tower picks it up, conveyor belts carry it, splitters route it and assemblers turn it into metal, copper, hardware, biological etc.

This is not a side activity. Some towers and special ammunition cannot be bought at any price: they are made, on your line, or they do not exist.

Environment debris are randomly generated each run. You also need Collector tower to unblock these tiles.

Cockpit

Pick cockpit card and take control of the towers or just play the coop to have the freedom to take control or place towers.

A card every wave

Between waves you pick one: a new tower, a factory recipe, a permanent buff, a building. Some of them charge you for the privilege.

Infinite waves, three difficulties

Wave 50 is the win. Past it the waves keep coming and stop pretending to be fair. Normal(Day), Hard(Dusk) and Nightmare(Night), each one unlocked by finishing the one before, and a skill tree that survives your death — so the run that killed you still bought something for the next one.

Multiplayer

In PVP you can spy on a rival's board in the middle of a match and watch their maze fail in real time. The better your radar, the cleaner the picture. You can also send enemies to the rival's boards with the Barrack card/building and Factory manufacture of biological materials.

In Coop, two players can share the board.

Also in the box

48 achievements

15 languages

Gamepad and Steam Deck/Machine supported

Windows, Linux and macOS

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