DeepDig: Togetherのアートワーク$4.99100%1 user reviews

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Grab a friend, grab a pickaxe, and find out what's at the bottom.

DeepDig is a 2–4 player co-op dig-'em-up. You share one mine shaft, one wallet, and one stupidly simple goal: go deeper. Carve down through dirt, rock and reinforced stone, chase glittering veins of copper, iron and gold — and the gems sleeping beneath them — then haul your cargo back to the surface to cash in and gear up. Every run reaches a little further than the last.

But the deep doesn't want you down there. Your cargo fills. Your light burns down. The tiles get harder than your tools can break, and the dark closes in around your lamp. Break open a gas pocket and it does not sit still — it seeps out along your own tunnels, waiting for someone to walk in carrying an open flame. Undermine the wrong boulder and it comes down on your head. The deeper you push, the more you need the friend digging beside you.

Dig down, then build back up. The mine is not just something you dig — it is something you make liveable. Nail platforms across a drop, drop a cushion to break a fall you would not survive, mark the way home with signs, blow a stubborn boulder apart with dynamite, and sink an elevator kit that digs its own shaft while you get on with something else. Everything ghost-previews before you place it, your crew can see what you are aiming at, and anything you built can be pulled back out for a refund.

Light is a resource you maintain. Mount lamps to light your shaft and your base — and then keep them lit. A placed lamp burns for about twenty minutes before it dims to a faint glow, so somebody has to carry the fuel jug down and top them up. A well-kept base is a team that planned ahead. A base full of dying lamps is a team about to have a bad time.

Something down there was lost before you got here. Three relics are hidden in every mine — a Miner's Lantern, a Fossil Trilobite, an Old Survey Compass — each buried deeper than the last. Carry one up to the Museum on the surface and it goes on display, lit, for the rest of the run. They are a reason to dig sideways instead of straight down, and a reason to come back to a world you have already finished.

Co-op is the whole game. Every seat is a miner with their own gear and their own pool of light. Share your lamp with a stranded friend, revive a downed one, or split up to strip-mine a rich layer twice as fast — the team's vision is shared, so every headlamp makes the whole mine bigger. Drop in mid-session and the mine is exactly as your crew left it: every platform, lamp, sign and shaft already there. Prefer it quiet? The whole descent works solo, too.

And listen: something hums at the bottom of the mine. Reaching it takes the best gear money can buy. Bringing it home takes nerve.

Modern low-fi to the bone: chunky pixel art, a world lit only by your lamps, swinging tools, flying debris and a satisfying crunch on every dig. Full controller support, Steam Deck included, in ten languages.

How deep can you get before you have to turn back?

DIG

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