Arte de Windward Isles$13.99

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De la tienda de Steam

Trade, fight, and sail beyond the chart

Windward Isles is a sun-drenched age-of-sail sandbox. Take the wheel of your own ship, run cargo between ten living harbours, fight off corsairs with thundering broadsides, and climb from a lowly deckhand to the sea's highest honour — the Windward Sovereign.

No timers, no fail states rushing you along. Chart your own course across a crystal-clear ocean and make your fortune however you please.

A living sea to trade

Eighteen goods across ten harbours — buy low where they're made, sell dear where they're craved. Prices drift day to day, shortages spike, festivals lift a whole port. The market lives and breathes — no harbour deals in everything, and as the isles prosper the docks carry ever more variety. Rare luxuries like amber, ivory and ambergris only surface as your voyage matures. Read the trade winds — hover any good for a trade card telling you where it sells highest and what the run is worth. Warehouses, harbour investments, moneylenders and insurance all deepen the game.

Eight ships, thundering broadsides

Sail your way up the fleet — from a nimble Cutter to a mighty Man-o'-War. Every hull on the market is a little different; the grandest ships-of-the-line are laid down only at the great fortress capitals. Broadside combat — fire port and starboard, cycle round, chain and grape shot, and unleash combat skills: a bursting mortar, a double broadside, a rigging-shredding chain volley, or brace and mend. Board and plunder — batter a raider below a third of her hull, then board her for cargo and gold — or send her off to sail in your own prize fleet for daily dividends.

A world with a memory

The Royal Navy and the Brotherhood both keep score of your deeds — smuggling contraband pleases one and angers the other. Story contracts, bounties, treasure maps and escort runs — and named corsair captains who come hunting as your fortune grows. Play it your way — Relaxed, Standard or Cutthroat, plus a Peaceful mode with no enemies at all for pure, calm trade-sailing.

Set your own horizon

A full career runs a dozen hours or more, with new harbours charting themselves as the days pass. Rise through the ranks, deck out a flagship, and become a legend of the Windward Isles.

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