Arte de Vampire Memories - 吸血鬼的回忆$4.990%1 user reviews

Vampire Memories - 吸血鬼的回忆

Capturas de pantalla

De la tienda de Steam

-------------------------------------- Introduction to the game --------------------------------------

This is a barrage shooting game (SHMUP / STG) that you can easily get started with low technical requirements;

All bullets will destroy each other, which means that as long as you press the fire button, you will hardly have to worry about being killed by the enemy;

Under this mechanism, you will experience a flying shooting game experience that you have never experienced before;

This is a game that has almost no plot performances, purely to experience the refreshing barrage shooting process;

The game is simple and easy to operate, and the game supports handles;

The game introduces the functionality of the Steam Workshop, allowing players to freely develop Mod;

Q群: 931696743

The demo version can only play for 10 minutes;

-------------------------------------- Game operation --------------------------------------

Q: how to operate the menu? A: up and down the left and right direction keys to select A: enter key to confirm

Q: how does the character move? A: up and down the left and right keys to move

Q: how do you operate skills and attacks? A: Operation on the W, A, S, D, F, Z, X, C, and V of the keyboard; A: These nine buttons are located in the lower left corner of the keyboard and are easy to identify;

Q: is there any saying that a key has a specific usage? A: Z button, designed to slow down the character's movements; A: X keys, designed for basic attacks on characters A: C button, designed for melee attacks by characters A: V button, but it has not been processed yet;

A: The W button is designed to select upward in the character's item list; A: The A button is designed to select the left of the character's item list; A: S button, designed to select downward in the character's item list; A: D button, designed to select the right in the character's item list; A: F button, designed for use in the character's inventory;

-------------------------------------- Game Guide & Difficulty Instructions & Route Instructions --------------------------------------

The overall game difficulty is relatively simple compared to other Shmup/STG games; 45 waves is the difficulty of the game that everyone can enjoy; 65 waves are designed to make it difficult for everyone to clear customs; Wave 85 is difficult to clear customs; Wave 105 is a challenge that is almost impossible to clear and is reserved for players who like challenges to play;

45 waves: Novice difficulty; clearance in 10 minutes;

65 waves: Starting from the 10th wave of BOSS, if the BOSS is not defeated within 10 seconds, special enemies will appear. Defeat will open the 65 wave of difficulty; Customs clearance takes 15 minutes;

Wave 85: Starting from the 50th wave of BOSS, if the BOSS is not defeated within 10 seconds, special enemies will appear. Defeat will open the 85 wave of difficulty; Customs clearance takes 20 minutes;

Wave 105: You need to meet the conditions for using yellow flute, blue flute and red flute. Use red flute after 70 waves to open 105 waves; you can clear customs in 30-40 minutes;

Huang Di: Use the yellow flute after the fifth wave to enter the first layer of forest; if you use the yellow flute after the 10th wave, you can get the blue flute;

Lan Di: Use blue flute to enter the second layer of forest; if you use blue flute after the 50th wave, you can get red flute;

Red Flute: Use the red flute to enter the third layer of the forest; if you use the red flute after the 70th wave, you can get the purple flute and open the difficulty of the 105 wave;

Zi Di: After using it, you can get plot fragments of the fourth forest;

-------------------------------------- The following content is all historical information --------------------------------------

---- [2024-1007] ----

1. I am still waiting for this game to see if there will be feedback from players. Recently, I am developing new games and want to make a game that supports online at the bottom of the game itself; 2. Sometimes I think that if there is an online function, the game may be more fun; 3. I have received some new comments and connoisseur comments in the past two days. I am very happy! 4. Because during the release period, I didn't dare to update the game randomly, so I could only wait and see if more players would comment, hoping to get more valuable experience in developing the game; 5. Let me talk about what I have been doing recently. I have been developing a game architecture that can naturally support online connection. I hope that based on this, all the games I develop in the future can naturally have online functions; 6. Therefore, recently, while we are still developing games, we are waiting for more players to comment on the game so that we can learn more experience in game development; 7. The newly developed online architecture of the new game has been tested very smoothly with players in the community. Perhaps the newly developed games can really have online functions naturally!

---- [2024-0929] ----

1. Today is the 23rd! There is still one day left before the game is released! The last game package has been uploaded to steam today. I hope everything will go well on the 25th! 2. My first game made on steam will be released soon! I hope everything goes well! 3. Today is the 24th! Tomorrow at 12 o'clock Beijing time on the 25th, the game will be officially released! 4. Today, I made a brand new promotional video and put it on the store page. I hope everyone will like it! 5. If you have anything you want to ask during the game, you can say it in the comments if you want to give feedback. I will check the comments and replies one by one! 6. Finally, I hope the game can be released smoothly on the 25th! 7. Today is the 25th! The game has been successfully released on Steam! 8. Today, someone reported that some details in the game were not handled properly, and they were fixed as soon as possible. If there is any other feedback, you can leave a message in the comments area and I will check the comments one by one! 9. Recently, I have been studying ways to make games online, and I want to develop a game that can be connected to the bottom layer. At the same time, I should pay attention to the player reviews of this game, because the game has just been released, and I want to ensure that the bugs reported by players can be fixed in time as soon as possible; 10. Recently, I have been developing a new online game architecture, and then I have been concerned about the feedback from players of this game; I am especially afraid that players will report that the BUG cannot be fixed in time; 11. However, so far there have been no major bugs reported, which is very happy;

---- [2024-0922] ----

1. According to the needs of test players, I put the online system that is still in beta status into the game; I hid it, and the online interface will only be opened when I click the Varsion version number; 2. I originally planned to wait until the online development was better before releasing it, but there were still many problems; however, the players said it was better to release it directly or hide it, so I released this online module; 3. After testing with players, I found that the online system had great flaws and it was completely impossible to play games normally; it might not be possible to put them into use before going online; 4. Maybe it is still too early to implement online mode, and the technology is not mature enough; 5. Because the game's release date is coming soon, I don't dare to make too much changes to the game recently. The recent updates are relatively small content; 6. At present, I really hope to go online smoothly; without bugs, everyone can run the game normally, and I have tested as much as possible recently. 7. Recently, because we can't make random changes to the game, we hope to be able to go online stably, but we have time to slowly study some new technologies; 8. After this game is officially launched, it should be busy. When the time comes, it will be exciting to think about accepting comments from players to fix possible bugs as soon as possible, or updating content; 9. Today is the 20th, and there are still 4 to 5 days left before the game is released! The game's plot may be finally reviewed and revised recently, and then there should be no more development before it is released; 10. There was a recent incident. Many people who seemed to be connoisseurs sent me emails saying they wanted a key; 11. Today is the 21st, and there are still three days left before the game is released! 12. Today is the 22nd, and there are still two days left before the game is released! The last game update package should be carried out tomorrow, and in the last two days, we should concentrate on preparing for release, and prepare for player feedback as soon as possible after release! I hope the sales will go smoothly!

---- [2024-0915] ----

1. The latest demo version has been updated! I've been busy with a lot of updates this day, and I finally caught up on September 8. I hope everyone can have fun! 2. There is less than half a month left before the game was released, and a game test was recently conducted in the community. Then, based on feedback from players, the game was adjusted in the final stage. Overall, no serious bugs were found in the test so far, which is very happy; 3. Test, test, test; I have been testing recently, and the players who participated in the test have given me a lot of feedback. I have been testing and making final adjustments to the game; 4. I hope that when it is finally launched, I will be able to achieve a game that allows players to play happily; a game that can be smooth and profitable without bugs will be officially launched; 5. Recently, the UI interface of the leaderboard has been redesigned; this makes the overall style of the main interface more concise! 6. In recent tests, players have said this, saying that this is more like a mowing STG game like Vampire Survivor; I am very, very happy to get such a review! 7. Recently, I uploaded an officially usable Workshop item and it can be used normally in community testing! When the game is released later, you should be able to use this Workshop item normally! 8. Recently, during testing, players responded that they might need to make an in-game graphic manual, but I wonder if they can rush it out before the final launch. 9. The manual in the game is out! With this Manual, I feel that the overall game is much better; at least to a certain extent, people can understand some basic data mechanisms by reading the Manual;

---- [2024-0908] ----

1. Recently, a new and more difficult production was completed, which is arguably the most difficult difficulty so far; in this way, when the original version of the game was released, there were more options in the overall game's difficulty mode; 2. Currently, it is confirmed that the game will be released on September 25; before then, the last wave of game testing may be conducted in the group; I hope that the game will be launched smoothly without bugs; 3. Recently, in order to allow players to have more different experiences every time they re-play, more content has been filled in the entire early game process; we hope to ensure that every time players experience more subtle differences; 4. The latest demo version should be updated on September 8. This should be the last demo version before the game is released; 5. Recently, a lot of content has been added. If a person develops a game, he always feels that he always has to add new and interesting content and always add a lot of special bullets. It feels like the development of a game seems to have no end. This feeling is quite interesting; 6. Recently, I found an interesting feeling because I often played my game during testing; then for reference, I went to find some Eastern Project-type games to play, and suddenly found that I couldn't penetrate the other party's bullet screen, which actually made me a little uncomfortable; 7. As I mentioned before, I went to experience the game Angel at Dusk; I found that if you hit an enemy in it, you will not be harmed. I found that this design is very good; so I adjusted the game, and now this game will not be harmed even if you hit an enemy; 8. Recently, Warhammer 40,000: Space Marine 2 is about to be released soon, and I really want to experience video clearance; but my game is approaching the 25th of the release date, and I have to constantly optimize the game content recently; It is difficult for one person to develop a game to ensure that it can be optimized 100% well. Time is tight now, and I can't have time to watch videos like the previous video clearance Black Myth did; 9. Recently, because the release date is approaching, I dare not make too much changes to the internal system of the entire game; so when I want to make updates with relatively small changes, I may prefer updates with small content recently, and then see if I can update some more example mods in the Workshop, so that players who may want to make mods can easily understand how mods are made; 10. September 8th is coming soon. If everything goes well, we should be able to update the latest demo version to Steam! Please look forward to it!

---- [2024-0901] ----

1. Today, I have completed the production of all promotional pictures on the store page; now all the cover pictures of the store page have been updated; these pictures are much better than the original ones, and I hope everyone will like them! 2. Because there are too many historical development logs, I removed the log information before February this year; 3. Recently, some players reported that the BOSS's behavior pattern is too single, which I think makes sense; therefore, I added a lot of behavior patterns to the BOSS, and there are also several movement trajectories that are difficult to deal with; 4. Recently, some players have reported that the character's melee attack damage is too weak, so I have also strengthened the melee damage a little bit; I found that this kind of feedback is really good, and I really like the feeling of slowly improving the game through this kind of feedback; I hope that players can give me more feedback when playing games in the future, so that I will be very happy, because it will be very helpful for the development of the game; 5. Recently, the layout of the entire store page has been rearranged, and some new art materials have been updated; an image of Brand Girl has also been placed at the bottom; I hope these new art materials will be liked; 6. Recently, I happened to see a video about Konami Code, which I found very interesting, so I added a hidden character to the game. I can switch to the hidden character by entering the Konami Code during the game; 7. Recently, in order to make this game more fun, I found a STG game called IKARUGA when I searched the information. I checked it and it is indeed a great work, hoping I can find some inspiration for developing games. 8. Recently, someone told me that there are few STG game players nowadays, and asked me to refer to the game Angel at Dusk to do some special art style themes; I went to check it out, and it is indeed a very unique game! 9. Recently, during discussions in the community group, some players said that they hope to make it as difficult as possible, regardless of whether they can clear the customs or not, they hope to make it as difficult as possible. Recently, they are thinking about how to continue to make it more difficult;

---- [2024-0825] ----

1. Recently, some cute feedback behaviors have been added to the UI interface of the game during runtime; 2. In this way, when obtaining some attribute items, players can more clearly understand the function of the items based on feedback; 3. Some digressions, recently the Black Myth Wukong (WU KONG) will be released soon. If I become addicted to it, it may affect the update of this daily record; 4. However, I will definitely try my best to have an update log every day! 5. Recently, the overall internal structure of the game has been sorted out to a certain extent; this is done to make it more convenient when updating the game in the future; I have always felt that it is very important that the game structure can be kept updated at any time; 6. Recently, I was thinking about the Workshop. I tried my best to make Mod production as simple as possible. I also uploaded Mod for demonstrations, but I was worried that players would not be able to learn it well; these can only be answered one by one after some players start research and when some players start asking questions; 7. I am very confident that making Mod will be easy, but I am also afraid that players will not be able to learn it at the beginning. I can only wait. I hope I can teach everyone how to make Mod in the future; 8. Recently, I received a comment on this game; the comment said that the artistic performance of this game may be a bit different from that of good-looking games, but it can be seen that the game is very gameplay; I am still very happy to get such a comment; 9. As I said before, I might focus on playing Wukong this week, but over the past three days, I found that I still prefer games like PalWorld. Since I have spent too much time developing games recently, I went to play Palworld in order to relax; 10. Because it is almost September 25th, the game's release date, I have been doing system optimization in terms of details recently; because it is the first game I have made sold on Steam, I am worried about the stability of the game after it is actually released; I hope it can be released smoothly. No matter how bad it is, at the very least, I hope that I can fix the player feedback problems as soon as possible after there are player feedback problems; 11. Recently, I have been thinking about beautification of store pages, and I am thinking about whether I need to draw some pictures that can beautify store pages; this may take a lot of time. If I can draw them in decisive time, the pictures on store pages should continue to be updated;

---- [2024-0818] ----

1. Delete all Mods that were previously tested and uploaded in the workshop; 2. Then, I uploaded a demonstration Mod to the workshop and filled its configuration file with comments as much as possible; 3. In this way, if a player wants to make a Mod, by subscribing to the Mod project for the demonstration, he should be able to understand the directory structure and configuration information of a Mod to a minimum extent; 4. When conducting tests in the community recently, I finally discovered a BUG; it feels great to be able to test out the BUG and then fix it smoothly; 5. Previously, some people in the community reported that the expressiveness of the UI was too monotonous; so recently, they have improved the expressiveness of the UI, and now the overall look is much better; 6. Recently, WU KONG is about to be released soon. I was thinking about playing it, but developing the game takes a lot of time, and if you play the game, you can't develop it; so I might just find a video to review the plot; 7. Recently, I have been thinking about whether to continue to fill more content into the game, but I am afraid that it will make the game complicated. I may want to wait until players start playing and see what kind of feedback will be received so that I can make a decision easily. 8. Recently, when I was testing the game in the community group, I received a comment from a player, saying that such a Shmup/STG barrage shooting game could be played; I felt very happy to get such a comment. This player is very bad at playing this kind of game, which shows that the current development direction of this game is still successful;

---- [2024-0811] ----

1. The latest version of the Demo is updated! Compared with the previous version, there are many more changes. I

Juegos como Vampire Memories - 吸血鬼的回忆

Ver todos
Vampire Survivors

Vampire Survivors

Muévete, esquiva y deja que tus armas disparen mientras hordas de criaturas nocturnas se cierran desde todos lados.

El 98% de 252,869 reseñas de Steam son positivasJugadores conectados ahora: 2,564$4.99
Touhou Endless Dream

Touhou Endless Dream

Atraviesa un bullet hell infinito, arma una build con cientos de objetos y frena la oscuridad que se come Gensokyo.

El 93% de 1,702 reseñas de Steam son positivas$7.99
Internet Survivor Survivors

Internet Survivor Survivors

Juega como una streamer novata que se defiende de hordas infinitas mientras su contador de espectadores hace de barra de vida.

El 74% de 252 reseñas de Steam son positivasJugadores conectados ahora: 12$14.99
Like Dreamer

Like Dreamer

El 100% de 169 reseñas de Steam son positivas$13.99
Touhou Tenkuushou ~ Hidden Star in Four Seasons.

Touhou Tenkuushou ~ Hidden Star in Four Seasons.

Elige una heroína, equipa dos estaciones y abrete paso entre muros de balas en un Gensokyo donde las cuatro estaciones llegan a la vez.

El 98% de 4,312 reseñas de Steam son positivasJugadores conectados ahora: 6$14.99
Steel Vampire

Steel Vampire

El 96% de 68 reseñas de Steam son positivas$9.99
Touhou: Scarlet Curiosity

Touhou: Scarlet Curiosity

Juega como Remilia o Sakuya, ábrete paso por Gensokyo con habilidades fluidas y descubre quién destrozó la mansión.

El 91% de 1,228 reseñas de Steam son positivasJugadores conectados ahora: 2$14.99
BLUE REVOLVER

BLUE REVOLVER

El 98% de 841 reseñas de Steam son positivas$14.99
Touhou Fantasia / 东方梦想曲

Touhou Fantasia / 东方梦想曲

Vuela por un sueño como Reimu, atraviesa patrones de balas densísimos y enfréntate a un gato muy adorable y muy peligroso.

El 95% de 1,505 reseñas de Steam son positivasGratis
GanaBlade

GanaBlade

El 95% de 148 reseñas de Steam son positivas$4.99
Internet Generation

Internet Generation

Juega como el recién llegado a un servidor de chat caótico y derrota a sus moderadores con tu teclado.

El 82% de 1,386 reseñas de Steam son positivas$19.99