Arte de Sunborn$5.94 (−15%)

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Every star starts as a spark. Grow yours until it goes SUPERNOVA, with your own hands or with worlds that work for you.

Start As A Spark

Drag fuel into a tiny Protostar by hand. Every orb you land makes it bigger. Then start automating: upgrades pull dust in on their own, so your star keeps growing even when you let go.

158 Upgrades. Automate Your Growth.

Four constellations in the Stellar Nexus. Every upgrade stacks on the last, until your star feeds itself.

Pick Your Star's Birthplace

Four specializations, each under its own sky. Hunter chases rare orbs. Destroyer breaks titans for the jackpot. Deity manages colonies. Accretor lets matter drift home on its own. Fill two slots, or take one twice for Mastery.

Manage Your Colonies

As Deity, your hands go still. Found up to eight colonies, decide what their fleets do, and watch Gatherers haul, Interceptors catch, Siege ships bombard and Tugs tow.

Ignite Through Every Stage

Protostar. Red Dwarf. Yellow Sun. Blue Giant. Red Giant. Every ignition makes your star bigger, brighter and hungrier, and your numbers climb from single digits into the billions.

Build A Stellar Machine

Nebula Drift, solar winds, pulsation rings: stack enough and your star harvests on its own. Play active, idle or both.

Orbs That Fight Back

Shielded orbs need a key. Tethered pairs pay big if you bring them in together. Volatile, skittish, magnetic, decaying: every kind is caught its own way.

Survive Titanic Events

Rogue planets on a collision course. Dust swarms to catch. Asteroid storms to shatter. A dead star core to haul into your sun. And a black hole that spins your orbs into fortunes, if you pull them out before the horizon takes them.

Rogue Planet Incoming: Ram It For A Jackpot

Black Hole: Feed It, Pull Out Fortunes

Go SUPERNOVA

The moment every run builds to.

Three Ways To Play

Standard: grow at your own pace. Sprint: 15 minutes, race the clock. Astral Shield: save a dying star. Four global leaderboards.

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