Arte de Shattered Void OnlineGratis75%4 user reviews

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One war. Three ways in. Shattered Void is Vanguard against Ironsworn, fought from three places at once: the bridge of a warship, the deck of a boarded outpost, and the command table. Pick your side on the main menu and queue. Same war, same servers, every match moves the front.

CAPTAIN — Take the bridge

One warship, and she's yours. Five a side in Zone Capture: hold the sectors while your shields peel away, charge the railgun and wait for the shot, then jump across the map and drop out of warp on top of the fight the moment it turns. First to eight hundred.

Six warships, six ways to fight. Hold the line in a Dreadnought, cloak behind it in an Interceptor, keep everyone alive in a Frigate, or sow the lanes with mines and leave them a turret. Every ship is yours from your first match. Sectors are territory. A sector pays only while it is linked home. Cut the supply line, shoot down the convoys, and their score stops. A captain in your ear. Pick a captain and the fight comes in their voice: the sector you just lost, the ally going down, the drive coming online. The Arena. Ten pilots, no allies, one life each, in a ring of corrosive fog that closes to nothing.

ASSAULT — No station falls from the outside

So you go in. Your pod latches onto the outpost's hull, the hatch blows, and five marines fight five on foot for the flags inside. Kick down doors up close as a Breacher, bend the station's power into the fight as a Fieldwright, or build machines that fight beside you as a Fabricator. Take it room by room.

Builds for each class, the kit you grab first and how you look all live in the Armoury. Fight as a class and it remembers: VETERAN, then MASTER, and looks you can't buy anywhere.

COMMAND — Move the whole war

Five commanders a side across six star systems. Take worlds by holding them, let the trade lanes pay, build warships at the shipyards and launch them under your captains, then jump your fleet into the well where the fight is turning. Every ship you send fights the same battle a captain does. Win the race and The Spindle wakes. Whoever takes it ends the war.

A guided training match teaches it all on a small map before you take a seat at the Front.

The war is live

Every counted match moves the front, sector by sector. Campaigns run two weeks and end in ribbons; pledge to a side, rise through its ranks, and play the daily orders. Bring a fleet of your own: one lobby code and you queue together, on one side.

Make her yours

Everything you earn changes how you look, never how you fight. Stickers that scratch and wear, foil that catches the light, engine plumes and trails, and a name in the Void Registry that every pilot you cross reads in gold. Unlock captains through 60 achievements. Matches start in seconds, day or night.

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