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Fight in Person or Command from Above

Take direct control of the king in first- or third-person combat: swing weapons, fire arrows, cast skills, or lead a cavalry charge. Switch to the RTS view at any time to box-select troops, draw patrol routes, shape formations, and command large battles.

Build a Kingdom That Actually Works

Residents are born, find jobs, transport materials, construct buildings, produce goods, rest, and seek shelter during invasions. Food, timber, ore, weapons, armor, and warhorses all move through visible workplaces and production routes before becoming usable stock. Grow from a fragile outpost into a functioning medieval realm.

Five Troop Types with Distinct Combat Roles

Sword-and-shield guards hold the line, spearmen control space and knock enemies back, greatswords sweep through crowds, archers pressure from range, and cavalry break formations through speed. Each weapon has different primary and alternate actions. Counters emerge naturally from attack shapes, engagement ranges, movement, and formation—not arbitrary bonus-damage labels.

Build a Different Combat Engine Every Run

During the first 25-wave expedition, every cleared wave offers a choice of three affixes. Regular components connect mechanics into synergies, while Boss cores start or complete powerful loops. Ten troop-focused build paths include spear walls, thorn defenses, blood-fueled greatswords, arrow storms, and chained cavalry charges.

Terrain, Guardian Camps, and Escalating Invasions

Explore forests, lakes, mountain passes, and distinctive special regions. Fight for scattered resources and destroy guarded homes for supplies and possible affix rewards. Invasion armies enter from the map edge in formation, spread out when battle begins, and bring a Boss every five waves. Wave 25 is a milestone, not the end—the invasion can continue to scale indefinitely.

Current Features

Direct king control and RTS command mode

Resident jobs, production, construction, hauling, leisure, and shelter behavior

Five troop types, mounted combat, and individual warhorse attributes

Resource chains, equipment quality, weapons, armor, and building management

A 25-wave first expedition, five Bosses, and an endless escalation loop

Ten troop-focused roguelite build paths

Simplified Chinese and English interface support

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