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You shouldn’t be here. But now that you are… leaving won’t be so easy.

Dr. John Ravenwood was once a lawyer, until the day he lost his daughter. From that moment the happy life of the Ravenwood family turned into a nightmare. His wife blamed him and left the house, and he was left alone with his mother, who slowly began to lose her mind.

Now you have stepped into his manor, and he will not let you go until you play his little game, just like the others before you.

Anomalies - Spot the Unseen

The manor holds many rooms, each a little different.

Every corner hides a secret, and time bends and twists inside these walls.

Once you enter one of his events, the clock starts ticking.

You are trapped in a loop, and now you have to spot the anomalies.

John Ravenwood is always watching, waiting for you to make your decision.

The Contract - Ravenwood’s Rules

Spotting the anomalies is only the first step.

To survive, you must make the right choice by signing the correct phrase in his contract.

You have to play his game by his rules each round, and every signature matters.

One mistake is enough… and the consequences will be unavoidable.

Punishment - Facing His Wrath

If you fail to complete the contract, or if time runs out, John will send his mother after you.

Mama is silent, fast, and merciless.

You can try to run, you can try to hide, but this is punishment, and only your luck can save you.

The Rules Are Simple

🔹 Find the Anomalies – Each room hides a paranormal disturbance… or does it? 🔹 Time is Expensive – Every round has a timer. If you hesitate too long, John grows angry. 🔹 Sign the Contract – Mark the correct phrase. A single mistake is enough to disappoint him, and disappointment always leads to punishment. 🔹 Hide if You Can – When Mama comes, you may run or hide, but you cannot truly escape her. 🔹 Endless Loops – Fail, and the cycle resets. You are forced to play again until you succeed or perish. 🔹 A Voice You Cannot Escape – John is always present. He mocks, jokes, guides, and toys with you through radios and whispers. 🔹 Two Endings – The story leads to a final decision, and your choice shapes how it all ends.

An Ever-Changing Nightmare

The anomalies shift. The rules may twist. John Ravenwood’s game adapts to you, and he will do everything he can to keep you trapped inside.

There is no simple way out. He does not only want your life. He wants to break you.

There is no escape. The only question is: can you outplay John Ravenwood and survive his manor?

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