Arte de Fight or FlightGratis63%Variadas

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A Large-scale multiplayer monster hunting shooter game. Featuring multiple game modes including Battle Royale modes. Also including full offline support with bot ai for practice!

With each passing day the situation grows more and more dangerous as the virus continues to spread, infecting and killing everything in its path. You are a specially trained operative that will drop into the infected region via an air-drop and attempt to recover artifacts from the infected and eradicate any that remain in the region.

The world is now sprawling with infected monsters and zombies. Be careful out there!

Multiple Game Modes Each player is pitted against Zombies, Monsters and each other. When a player kills zombie's they collect the elusive "V", which can then be used to track down monsters.

The game features multiple game modes with different objectives. In each mode the player will gain experience in the form of an in-game currency. This can be obtained from completing objectives, killing and harvesting monsters, killing zombies, and killing other players. Currency can then be used to purchase in game cosmetics.

Battle Royale: Standard Battle Royale mode featuring a moving and shrinking "safe zone" Players can select a parachute location at the start of the match. Each player starts with only a Melee weapon. The players sole objective is to be the last man standing! This mode is permeant death.

Battle Royale Training: Battle Royale Training is the same as the Battle Royale mode, but the player gets to choose a weapon loadout at the start of each spawn and starts with 3 lives.

Extraction: Extraction does not feature a safe zone like the previous modes, the goal is simply to obtain an Artifact by harvesting a monster, and then reach an extraction point within the time limit. Players can only extract if they have an Artifact on them at the time of extraction. Players are rewarded for extracting, and extra points based on how many Artifacts they have. Extraction points are activated 10 minutes after the match has started. Each player starts with only a Melee weapon. This mode is permeant death.

Extraction Training: Extraction training is the same as the Extraction mode, but the player gets to choose a weapon loadout at the start of each spawn and starts with 3 lives.

*All modes can be played with or without AI. All modes also support offline play or host your own servers on a LAN.

Weapons and Attachments! Fight or Flight was built with realistic weapon ballistic simulation for a tight shooter experience.

Your player can carry 1 weapon of each class (eg, Pistol, Assault, Sniper), for a total of 3 weapons, and 1 melee weapon, which every player will start with.

Each weapon has unique damage, recoil, and bullet flight characteristics, including a penetration and ricochet system.

Each weapon can have a barrel attachment, such as a compensator or suppressor and a sight or scope attachment depending on the weapon. (weapon attachments will be expanded on through the course of development, with plans for more barrel attachments and magazine attachments)

Cosmetics; Simple Tier, Pattern Tier and Gold Tier!

Built on amazing tech! Fight or Flight is built on the latest version of Unreal Engine. Utilizing modern technologies and crafted with relentless passion for multiplayer shooters. Designed for the ultimate realistic fps experience, with realistic ballistics simulation, modern sound using binaural audio, and breathtaking graphics with features such as volumetric fog and a day cycle that changes as the match progresses.

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