Arte de Brikkle$0.99100%1 user reviews

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A new roguelite twist on the classic arcade brick-breaker!

Progress through levels to earn upgrades that will help you to get higher scores, progress further, and more!

But be careful! If you get a game over, you lose all of your upgrades!

Key Features:

Three different game-modes

Roguelite upgrade system - all upgrades are wiped if you lose!

Unlockable skins and paddles

Fully customizable colors for game background and ball trails

Global leaderboards and live stat-tracking

Mouse-only support. Play with only your mouse!

Featuring three different modes that all have unique ways to earn upgrades and play the game!

Classic:

The original way the game was intended to be played. Select from two random upgrades each level and try to make it as far as possible to get a high score.

Shopping Spree:

Like classic, but instead the player is presented with an "upgrade shop" where they must spend coins in order to acquire upgrades. Each level, the player is guaranteed to earn one coin, but more may be found in each level!

Bricksanity:

Different than the other modes, Bricksanity has no upgrades. Additionally, more bricks of greater strength are guaranteed to spawn after level 8.

Try to get the highest score possible and make it onto the leader-boards!

Additionally, unlock achievements to earn more skins and paddle colors!

There are tons of different looks to try out, find what you like!

F.A.Q. (Frequently Asked Questions):

Why do I need a third party account? What is Talo?

Brikkle uses third party accounts for the sole purpose of tracking user stats and posting scores to the global leaderboards. Talo is a free third party service that provides services such as stat analytics and leaderboard hosting, which are essential to the multiplayer aspects of the game. Talo's privacy policy can be found in the game's community discord linked below.

Why Early Access?

I aim to gather community-based feedback from users so that I can make this a more balanced experience. Additionally, I aim to add more features based on community suggestions. By making this game early access, I have the ability to let the game grow with its userbase and make changes based on what the users want.

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