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De la tienda de Steam
WELCOME TO SECONDA
A ruined city. A broken radio. One way out.
You play as Aurora, a survivor trying to escape Seconda. Repairing the radio is the key, but the streets are dangerous and every encounter can change the course of your story.
Watch your surroundings. Listen carefully. Think before you act.
WHAT AWAITS YOU
Choices That Matter Your decisions involving Lucia, Vill, Nicola and Armageddon affect the final outcome.Three Ending Tiers Your final score (0–10) determines your ending: 0–4, 5–8 or 9–10. Stealth and Enemy Awareness Enemies have vision cones. Avoid them to stay undetected.Dynamic Enemy Behaviour Bandits investigate your last known position. Mutants stop pursuing after a few seconds. Sound Matters Your footsteps make noise, and enemies can hear them.Weapon Management Handle magazines, reloads, weapon jams and durability. Clear jams through quick-time events. Weapon Quality Every weapon has a quality rating from 0 to 10. Use repair kits from Vill's shop to maintain your equipment.12 Steam Achievements Complete story objectives, make character-related decisions and discover the different endings. Online Co-op for Two Play with another person after completing your first single-player run.
EVERY MOVE COUNTS
Stealth is about more than staying out of sight. Each enemy has a vision cone, but sound can expose you, too. Bandits investigate your last known position, while mutants eventually give up the chase.
Your weapons need maintenance and attention. Keep track of magazines and reloads, clear jams through quick-time events and repair worn equipment with kits from Vill's shop. Weapons have a quality and durability rating on a 0–10 scale.
The interface does not display your remaining ammunition. Count your shots carefully.
PLAY TOGETHER
Online co-op for two players is available through Steam after your first single-player completion. No dedicated servers are required.
The Host leads Aurora, controls quests, areas and narrative choices. The Guest joins as a copy of Aurora and can explore spaces the Host has already visited, but cannot open doors or change areas independently.
Inventories are separate, with the ability to exchange items.
THE CITY IS WAITING.
Seconda is free to play.
Repair the radio. Face the consequences. Find your way out.
Your decisions will determine the ending.

















