Let's BUG Dumplings artwork$0.9982%Positive
Visual novel pick

Let's BUG Dumplings

"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual. It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?

Screenshots

From the Steam store

This is a short visual novel with a touch of Chinese horror.

The plot unfolds around the popular familiar scene of "making dumplings," exploring the love and discipline imposed by traditional family and social systems on personal growth.

Introduction

"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual.

It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?

Average playtime is around 10 minutes, and you can unlock all achievements in under 30.

No jump scares, no gory visuals. Even those with a timid heart can play.

The core of this work remains calm and powerful—it's not all gloom.

How to play

The player must guide the pointer into the "correct" zone to wrap a "perfect" dumpling before the timer runs out.

But as the story goes on, the act of wrapping dumplings starts to mean something else... Faced with parents' love and expectations, and society's so-called "right answers," how will you shape your own life?

Game Features

· First-Person Immersion Experience different life stages from the perspective of "me," presenting situational dialogues that occur in real life.

· Multiple Endings Don't worry—there are still gentle ways out. Go explore the different endings~

· Quick Rewind Jump directly back to branching points for endings, reducing repetitive gameplay and increasing usability.

Art Style

· High-noise, nostalgic atmosphere, Dreamcore · Photographic elements + hand-drawn collage

About the Price

Thank you for your support. As a Gamejam project, my initial vision for this game was always a short piece. After the competition, I spent a long time editing and revising, only to realize that expanding the plot would severely disrupt the narrative's emotional rhythm... As you can see, the final playtime remains relatively short.

We hope to present a complete version on Steam; hence this optimized paid edition exists.

A Final Note

This is my first time writing a script and creating a visual novel as an artist. The love and predicaments within traditional Chinese families are themes I've been pondering for the past two years, and I really wanted to convey some universal issues through the medium of games.

I'm deeply grateful to everyone I've encountered during development! I've learned so much from your feedback and discussions, and often felt deeply moved. Creation is truly a long journey.

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