Free to play枝江畔之梦 A dream about love and dreams
You read, choose, and walk beside five girls chasing a shining stage, across 60-plus CGs and chapter-break mini-games that piece their memories back together.
Is 枝江畔之梦 worth it?
枝江畔之梦 is worth it if…
- you like story-first visual novels with romance and drama
- you know and like A-SOUL and want a fan tribute to them
- you enjoy illustrated scenes, CGs, and extras to collect
Screenshots
A long fan story about five idols
You are not just watching A-SOUL. You read as their companion, the one who keeps them moving forward while a busy city feels empty without its idols.
The plot follows five girls pushing against the walls of real life toward a stage that might only exist in a dream. Expect dialogue, narration, and illustrated scenes built around friendship, doubt, and second chances, with a full main route plus smaller stories and extras like notes and behind-the-scenes talk. It is made for visual novel readers who want a lot to read and characters to sit with for a while.
Illustrations and small games between chapters
The package centers on character sprites and more than sixty story CGs and illustrations, carrying most of the romance and stage-light mood.
As the story advances, chapter-break games open up. You play short segments meant to help the leads recover broken memories, a change of pace from reading before the next chapter starts. Finish the main story and the team leaves a larger surprise for you to find, so keep exploring after the credits.
What should you know before reading?
Do you need to know A-SOUL to enjoy it?
It helps a lot. This is a fan-made doujin story about Ava, Bella, Carol, Diana, and Eileen, written from affection for the group. If those names mean nothing to you, the long emotional build-up will feel distant, so come for the tribute aspect as much as the plot.
How much reading is there?
A lot. The main story runs over 100,000 words, with extra short stories around it. Settle in for long dialogue stretches, character backstories, and a slow walk toward the final performance.
What do you actually do besides read?
You follow choices through the story and play short chapter-break games that restore the leads’ broken memories. They are brief by design, a pause between reading sections rather than a second genre.

















