$12.99Turmoil Drill, pipe, sell at the right moment
Turmoil turns the 19th-century oil rush into a bright, tongue-in-cheek race to out-earn three rivals and buy enough town shares to become mayor.
Is Turmoil worth it?
Turmoil is worth it if…
- you like short, repeatable tycoon rounds with clear profit scores
- you enjoy bidding, timing sales, and beating three rivals to the top
- you want a relaxed management game that is easy to learn
Screenshots
Lease, drill, and time the market
Each year starts at the town auction, where you bid for a plot that might be rich or dry. Then you send out dowsers, moles, or scanners to find oil, build a rig, and lay pipes to bring it up. Horses haul it to the Left Company or Right Company, whose prices shift through the season. Rock, gas, and ice get in the way, and upgrades help you cope. Simple to learn, with real decisions about spending before you know what is down there.
A small town that grows with your wallet
The money does not just sit there. The town adds buildings as you profit, and the saloon fills with characters offering upgrades and shady deals. You can bribe, boost prices with natural gas, and spend profits on dozens of tools: wider pipes, branches, faster horses, better searching. Between drilling seasons you outbid rivals at the stock auction, since holding more town shares than your competitors is how you become mayor. The campaign follows that rags-to-riches climb, while single games give you procedurally generated land to work for one year.
Good to know?
How long is a drilling season?
Short. Each claim lasts one year, a few minutes of finding oil, laying pipes, and hauling it to buyers before time runs out. That keeps it easy to play in bursts, though the campaign strings many of those years together.
Can you play it solo?
Yes. The campaign and single games are played against computer opponents, with online matches against friends or random opponents as a separate option.

















