$29.99Tavern Keeper π» Pour drinks, run the show
Run a fantasy tavern where the budget, the staff rota, and the fire risk all need your attention. You build the rooms, hire the crew, stock the larder, and face dirt, heat, noise, and sickness as customers judge the place. A narrated story campaign and a deep decoration workshop give tycoon fans plenty to manage and make.
Is Tavern Keeper π» worth it?
Tavern Keeper π» is worth it ifβ¦
- you like tycoon games about staff, stock, rooms, and guest satisfaction
- you like decorating and crafting your own furniture to share
- you like funny fantasy stories with clear choices to make
- you like tuning difficulty from relaxed to challenging
Screenshots
Running the tavern day to day
You decide whether to keep a cosy neighbourhood taphouse or tune it into a lean, gold-minting machine. That means hiring staff, stocking the larder, setting up rooms, and balancing the budget against what patrons want.
Dozens of linked systems keep the plan from staying neat. Dirt builds up, rooms run hot or loud, things catch fire, sickness spreads, and colourful customers bring their own needs. You deal with orders piling up while half the staff are in bed with sleep-sickness, then a broken lantern sets a dirty corner alight and someone has to call the fire brigade.
A storybook campaign with choices
The campaign takes you across a bright fantasy world, building taverns in new places with fresh problems. You meet immortal elementals, halfling philosophers, and a crazed orc inventor along the way.
Hundreds of short stories arrive as you run the bar, fully narrated by Steven Pacey, and the narration is a highlight. Someone always needs guidance from the keeper, and your choices shape what happens next. The tone stays funny and family friendly, closer to a tabletop night with friends than a grim epic.
Designing every corner
Design Mode lets you place and move thousands of items anywhere, from busy taprooms to quiet reading corners. You choose fabric, colours, and layout until the room feels right, then watch staff and guests work around it.
You can go further and craft your own furnishings. Combine pieces, add magical effects, and share the results with other keepers. Freeplay and adjustable mechanics let you play Relaxed without pressure or Challenging, where every decision counts and days are barely survived.
What else should you know?
Can you play the campaign your own way?
Yes. Adjustable mechanics and storyteller settings change how punishing the management side feels, so the same tavern can be a careful balancing act or a low-pressure decorating project.
How does Freeplay differ from the campaign?
Freeplay drops the travelling story and gives you a custom challenge on larger alternate layouts of the maps, which suits testing ideas or building without the next story beat waiting.
Do staff needs go beyond hiring?
Yes. You manage assignments and shift plans and keep workers content, because tired or sick staff leave orders waiting and small problems grow into tavern-wide trouble.


















