$19.99Dungeons 2 Evil Has Never Been This Much Fun
Run the underworld like a very evil property manager in Dungeons 2: dig out rooms, mine gold, recruit 26 creatures, and set traps for invading heroes, then march upstairs to flatten human cities. Funny, retro, and fairly easy, it scratches the tycoon itch without taking itself seriously.
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Build and run your dungeon
Your job is dungeon manager, with gold as the budget and heroes as unhappy customers. You dig out rock, claim gold, and lay down rooms, traps, and lairs for your creatures, then recruit from the Horde, Demons, and Undead to staff the place. You decide where to expand, what to build next, and how much defence to leave at home when heroes come knocking.
You drop a Hand of Terror over a lazy minion, drag it where it is needed, and slap it to keep it in line. It is simple, colourful management rather than deep balancing, and fairly easy going on campaign.
Two jobs in one evil shift
Half the work is underground: build, recruit, and hold your dungeon against waves of heroes with traps and guards. The other half is upstairs in real-time strategy, where you lead the same army onto bright human cities to smash them into ruins. Objectives above ground unlock progress below, so you keep swapping hats.
The campaign runs on dark humour and constant fantasy parody, narrated with sarcasm throughout. Four competitive multiplayer modes for up to four players over LAN and online add replay value when you want to test your dungeon against other lords.
What else should tycoon fans know?
How much building is there?
A lot of digging and laying out. You carve rooms from rock, mine gold to pay for structures, traps, and units, and shape a network of dungeons that has to both house your creatures and kill heroes. It is base building with an evil landlord twist, closer to Dungeon Keeper than to a theme park.
Can you play it solo?
Yes. There is a full single-player campaign with two playable factions, plus skirmish-style modes you can play alone.
Is it funny?
Deliberately so. The story leans on dark humour and references to fantasy books, films, TV, and strategy games, delivered by a sarcastic narrator. That tone divides players: some love the jokes, others find the constant references tiring.




















