$17.99The Sapling Build life, then let it evolve
The Sapling is a god-game simulator where you design algae, plants, fungi and animals, then watch them live together on a planet you shape. There is no gathering wood or building shelter here, but survival crafters who like tending a living system may enjoy guiding an ecosystem instead of a character.
Is The Sapling worth it?
The Sapling is worth it if…
- you like designing creatures and plants and watching what they do
- you like slow sandbox tinkering with ecosystems and evolution
- you like solving scenario puzzles about balance and survival
Screenshots
Design species, then let them loose
You build the lifeforms piece by piece: a small flower that glows in the dark, black algae made for dim sunlight, a forest of giant spiked trees. Then you make the animals, from egg-hiding fish that haul onto land to flying carnivores that dive for prey underwater. You set diets, births, instincts and body shapes, place everything in one world, and watch who eats, breeds and survives. Random mutations can take over from there, filling niches and replacing old species when food sources change tricks.
A planet you keep reshaping
Scenarios teach the simulation step by step, each one asking for an ecosystem that meets set requirements. Sandbox unlocks everything and adds a procedural planet generator, so you can make a desert world, an underwater world, or something stranger, with up to 8 seasons. You can keep editing while it runs. If a balance feels too comfortable, the next ice age is only a few clicks away, which is one way to test how tough your creations really are.
Good to know?
Can you play it solo?
Yes. It is single-player with scenarios to learn in and an open sandbox to experiment with. There is no co-op base to run with friends, so think of it as quiet lab time with your own planet.
Do your species really evolve on their own?
They can, if you turn on random mutations in the sandbox. Algae, plants and animals change over time, some spread while others die out, and new groups can take over empty niches. It is best seen as a long, hands-off experiment to check back on.
How much control do you keep while it runs?
A lot. You can add or change species, reshape the planet, adjust seasons, and trigger big climate shifts mid-game. That makes it easy to rescue a dying food chain, or ruin it just to see what happens next.

















