$24.99Green Hell The jungle keeps score
Stranded in the Amazon, you track macros, boil water, and bandage your own legs while something rustles nearby. Green Hell is a first-person survival crafter with strict body management, hands-on crafting, and big jungle base building, plus a long story or open-ended survival.
Is Green Hell worth it?
Green Hell is worth it if…
- you like strict survival crafting games where food, water, and illness need constant attention
- you like hands-on crafting, hunting, and growing a jungle base over time
- you want a long survival story plus an open endless mode, solo or in co-op
Screenshots
A body that keeps score
You check a wristwatch for hydration, energy, proteins, carbs, and fats, then decide what to eat next. Meat for protein, fruit for carbs, nuts for fats, and clean water or boiled water to avoid parasites. Dirty water, raw meat, and unknown mushrooms can poison you or start hallucinations, and sleeping on bare ground carries its own risks. It is strict, and the first hours are the hardest while you learn which foods fix which deficit.
Wounds, leeches, and nerves
You open inspection mode and look over your arms and legs after a fight or a walk through deep water. A cut wants a clean bandage, an infected wound wants disinfection, maggots, or a thorn needle first, and leeches need pulling off. You wash mud and blood away because staying dirty invites trouble, and low sanity makes survival harder. Tribal fighters, snakes, spiders, caimans, and jaguars give you plenty of reasons to check yourself often.
From lean-to to treetop base
You chop wood and bamboo, collect stone, mud, and rope, and frame up a shelter for the night. Later that shelter can grow into a fenced compound or a multi-level home in the treetops, with furniture, decorations, lighting, and fortifications. There is farming too, plus honey, feathers, eggs, and insects gathered for household needs. You can breed and feed capybaras, tapirs, peccaries, armadillos, and anteaters, and pet the ones that trust you.
Story runs and open survival
You play anthropologist Jake Higgins, stranded while searching for his missing wife Mia, across a campaign of over 25 hours about guilt and survival. The free Spirits of Amazonia prequel adds over 20 hours set before those events. If you want the systems without the plot, Endless Mode is pure jungle survival. Solo or online co-op, with 20-plus updates of mechanics behind it, and a Flamekeeper Challenge for a harder stand against the tribes.
Good to know?
How demanding is survival?
Very. You balance water, energy, sanity, and three macros while avoiding parasites, infections, fever, and worms. Menus stay busy early on, and trips go wrong fast if you leave hungry or unbandaged. It eases once you learn safe foods, boiling, bedding, and basic medicine.
What do you build with?
Wood, bamboo, stone, mud, and rope, shaped into shelters, large structures, treetop homes, furniture, and defenses. Expect gathering runs and replanting around your camp. Flat ground can be awkward, so plan the site before hauling logs across the jungle.
Is there a story or just survival?
Both. The main campaign follows Jake searching for Mia, and Spirits of Amazonia covers earlier events. Endless Mode drops the plot and leaves hunting, crafting, building, and staying sane. Co-op works across modes, so friends can share camp chores and jungle trips.


















