$34.99Hellpoint Souls-like combat under a black hole
A dark sci-fi soulslike set on Irid Novo, a ruined space station circling a black hole. You explore its linked decks in any order, learn enemy patterns, fight Cosmic Gods, and build your Spawn with melee, guns, and armor. Full co-op online or split-screen if the station starts winning.
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A derelict station built for getting lost in
Irid Novo is one large, linked colony full of hidden passages and secrets inside secrets, and you can poke through it in any order you like. You investigate the Merge as a printed Spawn of the Authority, reading the wreckage and meeting strange entities tied to the Cosmic Gods. Expect cruel interdimensional enemies, bosses that take work, and that good soulslike feeling when a shortcut finally loops back.
Weapons that grow the longer you fight
You build your warrior around dozens of melee and ranged weapons plus armor, picking what fits your hands and your stamina bar. Every weapon has its own special abilities that unlock the more you use it, so sticking with a favorite pays off. You time dodges, blocks, and shots, manage energy for those powers, and swap gear when a boss or a horde demands a different answer.
A black hole that keeps moving the furniture
The station orbits a black hole in real time, and that orbit stirs things up: boss appearances, horde assaults, changed enemy stats and positions. You check the timing, decide whether to push deeper or farm somewhere safer, then live with it. If it gets rough, a friend can press Start for couch co-op or join online, with the whole campaign playable together and shared loot.
What should you know before boarding?
Can you play it solo?
Yes. You venture alone as a Spawn investigating the Merge, and co-op is there only when you want it, local or online.
How does the black hole change a run?
Its real-time orbit triggers dynamic events like extra bosses, hordes, and altered enemies, so the same deck can feel different depending on when you visit.
How do weapons and builds work?
You pick from dozens of melee and ranged weapons and armor pieces, then unlock each weapon's special abilities through fighting with it, which rewards settling into a playstyle.
Is the story told straight?
No. You piece together the quantum cataclysm, the station's fall, and the Cosmic Gods from exploration, encounters, and lore, with a soundtrack that leans into the dread.

















