$13.99Mall Simulator Build your own shopping empire
Start with one empty unit and end up running a multi-floor mall with clothing, tech, toys, sushi, a cinema and an arcade. You stock shelves, set prices, hire help and knock through walls for more stores. A calm first-person sim for sim fans who like watching a small shop grow into a busy destination.
Screenshots
From empty unit to mega mall
You start small and build outward, opening more than 15 kinds of stores and restaurants, from supermarket and bakery to jewelry, florist, game store and burger shop. Vending machines and ATMs fill the gaps in between.
Growth is physical. You smash through walls to open new space, lay out stores to show off your best sellers, and expand from a simple grocery toward bigger, fancier shops. You add machines and services, bring in stock for hundreds of brands, and keep an eye on trends so customers keep coming back instead of wandering off to some other mall.
Stocking, pricing and keeping the queues moving
Day to day, you walk the floor in first person. You order products, restock shelves and machines, set prices that keep you clear of bankruptcy, and jump on the till yourself when the mall gets busy.
When the workload grows, you hire workers to cover registers and restocking, including staff for restrooms and vending machines. Customer satisfaction is the whole job: full shelves, fair prices and short waits. Get it right and the place hums along. Get it wrong and you will feel it at the checkout.
What else should you know?
How hands-on is the work?
Very. You do the shop-floor jobs yourself in first person: supplying products, restocking stores and machines, taking payments and hiring workers when it gets too busy to do it all alone.
What can you build and change?
You design the layout, choose which stores and brands to open, expand existing shops, and break through walls to create room for more. Presentation counts, so you arrange best sellers to suit your customers.
How do you avoid going bankrupt?
By watching trends, keeping shelves full, setting sensible prices and expanding at a pace your income supports. New stores bring customers, but every empty shelf sends them elsewhere.

















