Free to playLOST & FOUND Tidy shelves, then chaos
Run a lost-property warehouse in first person: grab forms with item descriptions, hunt the right object among the piles, and hand it back before the clock runs out. Then spend your pay on shelves and containers, arrange the hall your way, and stay late in overtime to tidy in peace.
Is LOST & FOUND worth it?
LOST & FOUND is worth it if…
- you like simulator games about sorting, stocking, and keeping a small workplace tidy
- you enjoy repetitive hands-on jobs with timers that keep the pressure on
- you like building your own storage system and color-coordinating shelves
- you want fast co-op or PvP rounds with friends after the solo shift
Screenshots
Match forms to lost things against the clock
Each day starts with items dropping in and forms printing out faster than you can pick them up. You read a description, search the shelves and boxes, and pair each form with its owner for pay and a daily bonus for clean work.
Days are short and timed, with a thirty-second warning at the end, so the piles keep growing while you decide what to grab first. Similar-looking items make late-game matching tricky, and a stray bomb can shake the whole room and scatter your system. Overtime after closing is the calm part, where you sort and prep for tomorrow without the clock.
Build a warehouse that sorts itself, almost
Money from filled orders goes into shelves, containers, platforms, scanners, sticky notes, flashlights, and office extras. You place storage where you can reach it, group items by day or color, and label duplicates so you can find them again when the hall fills up.
The office side is purely for pleasure. You can set a favorite cat as wallpaper or cover the walls with its photos, which does nothing for efficiency and everything for morale. When the shift ends, arcade mode turns the same hunt into multiplayer, with friends working together in co-op or racing to find items first in PvP.
What else should sim fans know?
Can you play it solo?
Yes. The main shift is single-player warehouse work: intake, matching, organizing, and expanding. Multiplayer lives in arcade mode, with co-op sorting and PvP races against the clock.
How long is a workday?
Short and brisk, well under twenty minutes, with intake, matching, and a final countdown. You can then stay in overtime as long as you like to rearrange shelves and file leftover forms for the next day.
What makes the job harder over time?
Volume. More days means more stored items, more lookalikes, and more forms to pair, so a clear system matters. Bombs add chaos too: throw one out in time or it shakes the area and sends organized stock flying.
Does it help to label things?
A lot. Scanners, sticky notes, and day numbers help tell duplicates apart, and small ground boxes plus platforms give easier access than deep shelving. A flashlight helps too, since some shelves are dark.

















