Free to playMicroWorks Sixteen friends, one tiny challenge at a time
MicroWorks throws you and up to 15 other robots into the Nexus for rapid microgames and a big boss stage finale. Read the task, beat your friends to it, shove them out of the way, and climb the scoreboard before chaos resets the plan.
Is MicroWorks worth it?
MicroWorks is worth it if…
- you want short rounds with simple rules anyone can learn fast
- you like minigame collections where reacting fast matters more than practice
- you have a big group, up to 16 players, in one match
- you enjoy lighthearted pushing, shoving, and scoreboard rivalries
Screenshots
Seconds-long games where speed beats skill
Each round is a string of microgames that last seconds: dodge killer turrets, sprint an obstacle course, answer a trivia riddle, or just group up with a friend while everyone else pushes you away. You read the goal, react fast, and score better than the players next to you.
With nearly 150 microgame variations plus random modifiers and special rounds, the rules never sit still long enough to get comfortable. That constant reset is the joke, since the simplest task turns messy when sixteen robots want the same spot.
Boss stages and ways to settle the score
Every match ends with a boss stage, a longer finale on its own stage where you can still flip the scoreboard. Ghost hunting, kart racing, and wild west standoffs are among the 15 options, so the winner is decided by something completely different from the microgames before it.
You can play Scorematch for highest score, Survival where failure means you are out and last robot standing wins, or team variants of the same chaos. First-person and third-person views, a colorful cartoony look, and character customization keep things readable and silly at full speed.

















