$9.99Hammerwatch Hordes, traps and friends
Hammerwatch is a pixel-art hack-and-slash crawl up Castle Hammerwatch for up to four players, online, LAN, or sharing one couch. Pick from six classes, split the loot, flip switches, and hold the line when hordes pile into a tight corridor. Best for a small party crowd that wants co-op chaos over quiz rounds.
Is Hammerwatch worth it?
Hammerwatch is worth it if…
- you want co-op dungeon crawling for two to four players in one room or online
- you like splitting roles, with six classes that play differently
- you want an easy loop anyone can learn: fight, loot, upgrade, unlock the next floor
Screenshots
Four heroes, one couch, many hordes
Combat is fast and crowded, with hordes pushing through tight halls, traps underfoot, and shops where gold turns into upgrades and new skills.
Co-op is where it earns its place for party crowds. You revive each other, argue over keys and routes, and find secret rooms together. Difficulty has easy, medium, and hard plus extra modifiers, so you can soften it for a mixed-skill group or leave it sharp.
Simple rules, long climb
The loop stays easy to explain: kill enemies, grab gold, buy upgrades, find the color-coded key, open the door, reach the next floor. Four environments change the enemies and traps around you, with puzzles and hidden secrets breaking up the fighting.
This is not short party rounds. A full run takes hours, with backtracking and some repetition. Treat it as the evening itself, with people dropping in and out of the controller, rather than a quick game between snacks.
Good to know?
Can you play it solo?
Yes. Solo is supported, and the same climb, shops, and secrets are there. It is slower and tougher alone, so for party crowds it works better as shared co-op than as a turn-taking solo show.
How does local multiplayer work?
It supports up to four players across online, LAN, and local play, with gamepad support. That makes it a fit for a small couch group passing controllers or plugging in several pads.
Is it hard to learn?
No. Each class has its own skills, but the basics are move, attack, dodge projectiles, and watch your position. Difficulty settings and modifiers let a mixed group lower the pressure without changing the game.
Can you make your own levels?
Yes. Mod and editing support lets you make levels and change other things, plus there is Workshop support with player-made campaigns. Useful when your group finishes the castle and still wants another map to argue over.

















