$14.99Zoominoes Stack tiles, break the score
Stack animal tiles on a board, feed mythical creatures and chase combos that grow bigger than the game expects.
Is Zoominoes worth it?
Zoominoes is worth it if…
- you love deckbuilders where the score snowballs until the numbers stop making sense
- you want a run-based game with short sessions and lots of ways to play them
- you collect things: animals, snacks, souvenirs, zookeepers, fun facts
- you like a cute, colorful look that stays friendly even when the difficulty climbs
Screenshots
Combos that go up, then up again
Every run is a month of days, and each day you play animal tiles onto a board, trying to line them up so their scores feed each other. A penguin here, a shark there, and suddenly one play is worth more than the whole day before it. Snacks upgrade your animals, souvenirs double, multiply and transform how everything scores, and space modifiers reshape the board to squeeze out even more points. The loop is simple: play tiles, watch the number climb, then spend your earnings making it climb faster tomorrow. By the final week a single play can be worth thousands, and getting there is the whole pleasure of the game.
A zoo with personality
The look is bright, cartoony and hand-drawn, with rounded animals and expressive zookeepers, and the music stays relaxed while your score does not. There are 218 animals to collect, each with a fun fact to unlock, so the collection fills up with creatures you might actually learn something about. You pick from 20 zookeepers, from a rich evil zoo CEO to a diva herpetologist and an extreme survivalist, each with their own starting deck, ability and personality. Your keeper changes how a run opens, and the animals you draft change everything after that.
One more run
A full run is 28 in-game days, short enough that losing one rarely stings for long. Beyond the main month there is Endless Mode, which keeps the run going toward Day 56 and scores that stop being funny and start being absurd. A new seeded Daily Run pits you against the world each day, and Challenges Mode hands you 24 wild missions from a character named Chally, worth 192 points in total if you clear them all. Eight difficulty levels run from Volunteer up to Director, and 26 special events drop modifiers into ordinary days to shake up your plans.
What should you know before playing?
How long does a run take?
A standard run lasts 28 in-game days, and each day is a short round of playing tiles and shopping, so sessions stay compact. If one run is not enough, Endless Mode stretches things to Day 56, and the Daily Run gives you a fresh seeded board every day to compare against everyone else.
Is it hard to learn?
The core is easy: place animal tiles, match them well, score points. The depth is in what you build around it, since 35 snacks, 112 souvenirs and board modifiers all interact, and figuring out which combinations multiply best is where the real game lives. The lower difficulties are a gentle place to learn before climbing toward Director.
Can you play it more than once?
That is the point. Twenty zookeepers each open a run differently, 26 events shuffle modifiers into your days, and unlocks keep adding animals and souvenirs to the pools. Two runs rarely look alike, and the daily seeded run gives you a fixed puzzle to compare with the rest of the world whenever you want a fresh one.

















