World Climate Lab artwork$15.99100%Positive

World Climate Lab

World Climate Lab is a real-time planetary climate simulator. Import your own terrain or sculpt a world in the topography editor, then watch a living climate emerge from physics: winds, oceans, cloud bands and ice. Every climate is calculated, not painted.

Screenshots

From the Steam store

World Climate Lab puts a full climate model on your desktop. Give it any world and it works out the climate: where the winds blow, where the rain falls, where ice forms and deserts open, and how the oceans carry the heat. It runs live on your graphics card, and you watch the world settle into its climate, year by year, in a few minutes.

Bring the map you have drawn and find out what its weather would really be. Or ask what if: what if Earth spun backwards, circled a red dwarf, or had a moon close enough to flood its coasts at every tide?

Bring your own world

Your maps are more than pictures here. Each one tells the model something real about the world, and the climate answers.

Heightmap: greyscale or colour, at any size; 16-bit maps keep every gentle slope, and mountains rise only as high as the planet's gravity and rock allow

Sea mask: draw your coastlines exactly as you want them, whatever the heights say, or raise and lower the sea with a single slider

Depressions mask: keep basins dry below sea level, like the Dead Sea or a Mediterranean cut off from the ocean; their air is denser and warmer, rivers run into them and end there, and lakes form where the water allows

Sea floor: upload a bathymetry map and the tides follow it, piling up in shelf seas and ringing in resonant bays; without one, the game builds continental shelves, slopes and abyssal plains for you

Earth comes with its real coastlines and its real sea floor

Or build one

The Topography Creator is a full terrain editor inside the game.

Start from a blank ocean, import a map, or generate a world of drifting plates

Sculpt on the globe with 73 brushes, stencils and a library of generated landmasses

Reshape the whole planet with a height curve, then erode it and carve its river valleys

Trace over reference images with guide overlays

Export your terrain as 16-bit maps, or send it straight to the simulation

Any star, any orbit, any sky

A planet circling two suns, a moon kept warm by tides alone, a world tipped on its side: set it up and the climate follows.

Stars from cool brown dwarfs to hot blue stars, old white dwarfs, and pairs of stars

Each star's own light reaches the climate: a red dwarf's infrared warms snow and ice differently from sunlight

Any distance, eccentricity and season of closest approach

Tilt up to 180 degrees, so a world can spin backwards and see its sun rise in the west

Any day length, a face locked to its star, or the 3:2 spin Mercury is held in

A planet or a moon, with up to three moons of its own raising tides and warming it from within

Air from a trace to 100 bar of nitrogen, carbon dioxide, hydrogen or methane, with ten trace gases from oxygen to ammonia

An atmosphere profile that shows whether a person could breathe there, and why not

Watch it settle

Every change ripples through the whole system. Slow the spin and the climate bands widen. Lock the world to its star and it splits into a warm day side and a frozen night side. Thicken the air, move a coastline or dim the star, and the world finds its new climate. The Energy Flow view traces where the planet's energy goes and tells you whether the world has settled, is still warming or cooling, or is running away.

22 ways to read a world

Every map comes from the same run, so the rivers follow the rain, the forests follow the water and the ice follows the cold.

Surface: topography, rivers and lakes, ice cover

Satellite: a true-colour view from space, with clouds, a night side, and plants coloured by their own star's light

Vegetation: vegetation cover and soil moisture

Climate: climate zones, temperature, rain and snow, aridity

Atmosphere: pressure, cloud, winds, humidity, dew point, wet-bulb heat and the energy budget

Oceans: surface and deep currents, current paths and tides

Hover anywhere for the numbers, step through the seasons of the orbit, switch between map and globe, and show temperature, rain and pressure as contours.

Climates Earth never had

Earth's climate zones describe one kind of world. Here, Earth-like worlds get Köppen's 31 classes, while slow-turning and tidally locked worlds get systems of their own, built for places where day and night replace the seasons: twilight cloud forests, frozen night wastes, and seas from permanent ice to boiling water.

Take it with you

Plain maps or framed posters with title and key, up to 8192 by 4096

Every layer at once, or a full year of seasons

Animations of a year of clouds, winds, currents, temperature or rain

The climate itself as data for other software: temperature, rain, snow, soil water, climate classes and more, yearly and month by month

A seamless year of cloud maps at 8192 by 4096 for animation

Checked against Earth

The Earth preset, with its real coastlines and sea floor, is measured against the observed climate zones of 1991 to 2020 whenever the model changes. A Data Bank of illustrated pages explains every control, the climate systems, and what the model does and does not simulate. A Detailed model with a twelve-layer deep ocean is available as an experimental beta.

Made to run on your machine

Performance settings for laptops and older graphics cards, which change the pace but never the results

Interface size from 75 to 300 percent

English, French, Spanish, German, Polish, Russian, Simplified Chinese and Traditional Chinese

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