$19.99Vivid World Jewel Heroes vs the Demon Depths
Turn characters into gems, build a team for each dungeon, and let the auto battles unfold while your choices steer them through the Underworld.
Is Vivid World worth it?
Vivid World is worth it if…
- you like planning a build around a boss you can study before the fight starts
- you enjoy auto battlers but want real decisions during the fight, not just spectating
- you want a strategy game that looks cute and stays challenging
- you like runs that play out differently each time, with new parties to build every run
- you want a co-op strategy game short enough for an evening session
Screenshots
A party made of jewels
Your fighters are people transformed into jewels, and you build the team yourself. Gather several of the same jewel, merge them to strengthen one, and watch the buffs and synergy stack up. On top of that, every character can equip Orbs, items that stretch what a unit can do: shore up a weakness, push a strength further, sometimes change how it plays entirely. The result is a party that is genuinely yours, and a new one every run. The cast itself is a big part of the charm: quirky, chatty characters with distinct designs, who banter their way through battle and slowly reveal who they are as your bonds with them grow.
Battles you can still steer
Combat plays out on its own: your units act each round, casting skills as their tension builds. Your job happens between and during those rounds, where you spend Gems, items that work as weapons, buffs and healing. Combine several Gems into one big effect, or unleash them one at a time; the choice shapes each fight. It keeps auto-battling from feeling like watching. And the game respects your planning: before a dungeon you can check the bosses, the rewards on offer and even the shop stock, so you can decide your build before you take the first step. When a plan comes together against a boss that seemed impossible, that is the good stuff.
A dungeon crawl with a friend
There is online co-op for two, so you can take the Underworld on together: pick dungeons, argue over which jewels to buy and merge, and build a party as a team. It fits the game's rhythm well, since most of the play is deciding, shopping and planning between fights, the kind of thing that is more fun with someone to debate it. And when a run goes badly, there is someone to share the blame with. If you would rather play solo, that works fine too; the co-op is there when you want company.
What should you know before playing?
Can you play it solo?
Yes. The online co-op is optional, and plenty of people play the whole game alone. The story and the dungeons work perfectly well solo, and the game teaches its systems carefully through a set of tutorial dungeons, so you can learn at your own pace before the harder content kicks in.
How hard is it, really?
The main story is approachable: a somewhat loose party can push through it, and the tutorials set you up well. The real difficulty lives after the credits. The post-game dungeons demand parties built specifically against each boss, with careful spending and route planning along the way. Losing a long run late in that content stings, but beating it feels earned.
Is there a story?
There is, and more of one than you might expect from a roguelike auto battler. You are in the Underworld, a land ruled by demons, and its secrets come out as you clear dungeons and talk to its denizens. The characters you recruit each have their own quirks and backstories that surface as you strengthen your bonds with them.
Do you need to have played Vivid Knight?
No. Vivid World is a follow-up with a redesigned cast and a new world, but it stands on its own, and the tutorials cover the systems from scratch. If you did play Vivid Knight, expect a bigger, deeper version of that formula: more party-building options, Orbs, and a battle system with more room to maneuver.

























