$19.99Vanishing Realms™ Sword Fighting With Your Whole Body
Grab a sword, shield and wand, and battle life-sized undead through hand-crafted dungeons in VR.
Is Vanishing Realms™ worth it?
Vanishing Realms™ is worth it if…
- you want to swing a real sword at life-sized skeletons instead of pressing a button
- you own a VR headset and have been waiting for the game that justifies it
- you like exploring dungeons, looting chests and spending coins on better gear
- you would rather play two unforgettable hours than twenty forgettable ones
Screenshots
Combat you perform, not press
There is no button for blocking. You raise the shield. An arrow comes at you, you duck or step behind a stone column. A skeleton swings, you parry with the sword actually in your hand, then look for the gap in its guard and strike. The one-to-one motion controls turn every fight into a physical exchange, and the haptic feedback sells each hit. Dual-wield two swords when one feels too polite. The longer you play, the more your own reflexes sharpen, and deeper in the world the enemies give them a proper test. It gets sweaty. That is a feature.
A hand-crafted realm to poke through
The world is built by hand, and it shows: dwarven caves where you can mine for loot, tombs with trapped passageways you physically crawl through, a moonlit forest, shops that take the coins you pried out of chests. You rummage in your backpack, eat bread and cheese, drink a healing draught, and pause to look at the night sky before checking whether something moved on the tree line. The inventory lives around your waist, icons hovering in reach, and it works better than it sounds. There is a plot, banished gods, mystic writings and lost artifacts, enough to give the fighting a reason.
What should you know before playing?
Do you need VR equipment to play?
Yes. The game is designed exclusively for virtual reality, from the ground up, and it leans on motion-tracked controllers for everything: swinging, blocking, grabbing potions, crawling through trap rooms. Without a headset and tracked controllers there is no way to play it, and the whole point would be lost anyway.
Can you play it seated or in a small space?
The game is built around physical movement: dodging arrows, ducking under swings, stepping around enemies. A standing play space works best, and the more you move around in it, the better the fights feel. You teleport between positions rather than walk freely, so a modest room-scale setup is enough, but you will want room to swing your arms without hitting anything.

















