$9.99TrackMania² Stadium Chase tenths at absurd speed
Race short tracks against the clock, then build your own loops and wallrides in the editor.
Is TrackMania² Stadium worth it?
TrackMania² Stadium is worth it if…
- you enjoy chasing a personal best for hours on end
- you like short, intense sessions that turn into one more run
- you want to build your own tracks and share them
- you like competing against real times from players all over the world
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Racing that is only about you and the clock
There are no opponents to bump and no upgrades to buy. Every track is a time attack: you race the same short course again and again, shaving milliseconds off your line until it clicks. The cars respond instantly, so a turn taken one frame late costs you the run, and a clean one feels like a small victory. The solo campaign has over 65 tracks to learn, medals to gather, and world leaderboards to compare your times against everyone else. The gap between first place and the next spot can be a single millisecond. That is the whole game, and it is gripping.
Build the tracks you want to race
The track editor is a major part of Stadium. You place blocks to build courses with loops, wallrides, jumps and anti-gravity sections, then share them with the community and race what other people made. ManiaPlanet goes further: you can make car skins, videos, or entirely custom game modes. If you would rather race than build, community servers are full of player-made maps, from smooth full-speed runs to tight technical corners that demand a different skill each time. The supply of new tracks is, for practical purposes, endless.
Can you play it with friends?
Can you play it with friends?
Yes, in several ways. Online, servers run player-made tracks where dozens of racers chase the same best time at once, and since cars do not collide, a crowded track stays fair: only your driving decides the result. The game also supports split screen for local play, and the competition and team tools have made it an eSports staple for years. One thing to know: it is a time-attack game at heart, so racing together mostly means racing the same clock side by side rather than wheel-to-wheel contact.
Is it hard to get into?
No. The gameplay is deliberately pure: a handful of core mechanics, responsive controls, and tracks that ease you in. Anyone can finish a course within a minute of starting. The depth comes later, in finding the exact line, the exact drift, the exact jump timing that the top times demand. The difficulty curve is one of the game's strengths: it is easy to learn and very hard to master.
What makes it different from other racing games?
It strips racing down to a single question: how fast can you go? No car tuning, no random events, no opponents in your way. Your time is the only score, the physics are consistent, and the same track always plays the same, so every improvement is genuinely yours. Add a track editor and a huge library of community maps, and it plays more like an arcade sport than a traditional racer.

















