$29.99Titanfall® 2 Wall-run, call your Titan, win
A short campaign with a Titan who talks back, plus fast pilot-versus-pilot and mech combat online.
Is Titanfall® 2 worth it?
Titanfall® 2 is worth it if…
- you like fast shooters where movement is half the fight
- you want a short, action-packed campaign with a good robot buddy
- you like tuning loadouts for both pilot and giant war machine
- you enjoy team-based chaos without ranked pressure
Screenshots
A pilot and his Titan
You play Jack Cooper, a Militia rifleman stranded behind enemy lines who ends up linked to BT, a veteran Vanguard-class Titan. The mission was never meant for either of you, so you figure it out together, on foot and inside the cockpit.
That partnership is the point. You can hop out mid-fight and let BT hold the line while you flank, steal batteries from enemy Titans, or climb aboard for the heavy work. BT talks back, dry and literal, and somehow that makes the explosions land harder.
Running circles around gravity
On foot, the floor is optional. You sprint, slide, double jump, wall-run across gaps, and grapple from rooftop to rooftop while shooting the whole way. Your Pilot abilities add sharper tricks for getting in fast or getting out alive.
The campaign turns movement into puzzles and set pieces. One stretch has you shifting between past and present mid-jump, using walls that exist in one timeline and not the other. Miss the swap and you find the floor. Time it right and you barely touch ground.
Your Titan, your way
Titans are not just a bigger gun. There are six new ones to learn, each with its own weapons, abilities, health, and speed, plus deadlier Pilot weapons and tacticals to match. Some brawl up close, others pick targets apart from range.
You tune Pilots, Titans, and loadouts with expanded customization, from weapons and abilities to warpaint, camos, and nose art. Once you and your Titan flow as one unstoppable killing force, or at least stop walking into walls, matches start to feel personal.
Loud multiplayer days and nights
Multiplayer is fast, team-based first-person combat across new maps and modes, with pilots darting above and Titans shaking the ground below. Earn your Titan call, drop it into the chaos, and swing a stalled fight.
Attrition remains the reliable workhorse for finding a match, with other modes quieter depending on region and hour. Pick the busy server, expect a few veterans who never left, and enjoy the lack of ranked grind. You play for fun, and so does everyone shooting at you.
Good to know?
How long is the campaign?
Short and packed. You follow Jack and BT through a series of distinct chapters behind enemy lines, mixing traversal, tight shootouts, and Titan fights. It tells one complete story about two soldiers keeping a borrowed mission alive, then gets out before it wears thin.
What do Titans actually change in a match?
Everything about the tempo. Pilots start with speed, parkour, and anti-Titan weapons, then Titans drop and the fight gets heavier. You can ride, fight alongside BT-style autonomy, eject to attack on foot, or pull batteries from enemy Titans to feed your own team.
Is the movement hard to learn?
Easy to start, tricky to master. Sprinting, sliding, wall-running, and double jumps feel smooth right away, while chaining them into long, airborne routes takes practice. Veterans still bunny-hop across maps like gravity owes them money, so give yourself room to catch up.
What is in the Ultimate Edition?
The base game plus Deluxe Edition extras like Scorch and Ion Prime Titans, warpaints, camos, nose arts, and a callsign, along with Jump-Starter content that unlocks Titans and Pilot tacticals, plus credits and XP tokens for loadouts and gear.



















