Thousand Floors artwork$9.9942%Mixed

Thousand Floors

Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.

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From the Steam store

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.

Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.

Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.

Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.

Community

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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.

Welcome to Thousands Floors—

an incremental idle game built around a sky-piercing pagoda.

Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.

Tap the Tower, Fight Together

Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.

Mystic Arts & Strategy

Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?

Roster of Allies, Ten Paths

Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.

Relic Codex, Chest Rewards

Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.

Rebirth & the Wish-Lamp

When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.

Why wishlist?

Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy

Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles

Mystic arts, relics, and allies—three deep progression lines

Rebirth + Wish-Lamp Talisman reshapes every next climb

Offline gold on return—idle income that matters

Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"

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