Free to playThe Lar A Cute Escape With Several Endings
Help a small experiment and his friends find a way out of a mysterious facility, one choice at a time.
Is The Lar worth it?
The Lar is worth it if…
- you like story-first games where talking to characters matters more than fast reflexes
- you want a short, relaxed adventure with several endings to uncover
- you enjoy cute pixel art with a strange, darker story underneath
- you like a second playthrough that turns the whole story on its head
Screenshots
The story of Lar and his friends
You play Lar, one of several experimental bodies kept in a place built to study the abyss that surrounds the world. The way out is simple on paper: explore, investigate, meet the other experiments, and earn their trust or friendship until an escape becomes possible. The heart of it is the people. Lar speaks softly and calls himself "we", Mena acts tough but looks out for everyone, Noah talks in grand, theatrical lines, and each character has their own way of speaking that sticks with you. The tone stays warm and often funny, even as the truth about the place slowly comes out. It reads like a comic you get to walk through.
Routes, endings and a second playthrough
Your choices change the route, and the route changes the ending. There are wrong ends, bad ends, a true end and more, and the game nudges you toward them: hints are offered when you want them, and key moments give you a prompt to pay attention. The real twist is what happens after the credits. A second playthrough is not a repeat: new options appear, the story opens up from another angle, and a third run can push it further still. Some endings hide behind very specific choices, like refusing a pill you are told to take, or choosing to walk with Mena instead of someone else. Save often, try the other option, see what changes.
What should you know before starting?
How long does a playthrough take?
The first run takes about three hours. A second playthrough is shorter, and finishing every route and ending takes most people somewhere between six and ten hours in total. It is built for short sessions: save freely, reload when a choice goes somewhere you did not expect, and pick it up again whenever you like.
Is it difficult or scary?
It is tagged horror, but the mood is gentler than that suggests. There are no chases and no need for quick reactions; the tension comes from the setting and the story rather than from danger. The puzzles are light, mostly finding codes and clues, and the game offers hints if you want them. It plays relaxed from start to finish.
Do you have to replay it to see the real story?
The first ending is a real ending, but it is not the whole story. A second playthrough adds new choices and reveals what was actually going on, and later runs open a hidden ending of their own. If the first run leaves you with questions, that is the point: keep going and they get answered.
Can you play it more than once without it getting stale?
Yes, because the routes genuinely differ. Choices branch early, endings range from wrong ends to a hidden meta ending, and the second run rewrites scenes you thought you knew. There are also plenty of small things to poke at: nearly every object can be examined, and easter eggs are scattered through the facility for anyone who likes to check everything.

















