Free to playThe Genesis Project Build, Fight, Alchemize Everything
A fan-made recreation of Sburb, the world-ending game from Homestuck. Build up through the gates, fight imps and bosses, and combine any two items into new ones. Best with friends, and gloriously weird either way.
Is The Genesis Project worth it?
The Genesis Project is worth it if…
- you want to see what it would be like to actually play Sburb
- you enjoy crafting systems that let you combine anything with anything
- you read Homestuck, or you are curious what the fuss was about
Screenshots
Climbing the gates
The loop is the one from the comic: enter the Medium, climb through each gate, and deal with what waits between them. That means unique enemies, bosses, and stairs, which the game treats as an enemy in their own right. You fight, platform and explore your way upward across a bright, saturated world that does not entirely obey sense: planets hang overhead in colors that should not go together, and logic bends like a dream. Combat is fast and a little loose, in the way that makes a plan fall apart halfway through and become funnier for it. It is early days for the climb, so treat each gate as a chapter of an ongoing project rather than a finished epic.
Combining absolutely anything
The Alchemy system is tag-based, and its promise is simple: combine any two items together, as long as you have the grist to pay for it. A sword and a ladder. A cake and a hammer. The game does not hand you a recipe book of sensible outcomes; you throw two things in and find out what falls out, which is half the joke and most of the fun. Every result goes into an inventory you actually have to manage, so hoarding your absurd creations becomes its own small puzzle. If you like games where crafting is an experiment instead of a checklist, this is the part that will keep you busy.
A session with friends
Sburb was always a game you played with a server player messing with your house, and this keeps that spirit. You can run a solo session, or open a lobby and play with friends, coordinating over who builds what and who gets to wreak havoc upon the universe. One player's building tools reach into another player's world, so you are constantly rearranging each other's surroundings, for help or for comedy. Add character customization for making your own fancharacter, and a session turns into a shared mess of half-formed plans and things going wrong together. The game is at its best in company; that is where the chaos pays off.






















