The Dark Tower artwork$4.99100%6 user reviews

The Dark Tower

Complete the Trials of Kornath to learn the location of The Dark Tower. Defeat the creature that lurks there, the one behind the events that transpired in The Curse of Feldar Vale and Mystery at Morgoth. An adventure for 4-6 characters of Level 6-15, loosely based on D&D Open Game License (1e/2e).

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The Dark Tower is set on the world of Qaedon, a thousand years before the Great Cataclysm and is the last part in the trilogy that began with The Curse of Feldar Vale and continued in Mystery at Morgoth. Known as the Age of Chaos, humans, greenskins, and all manner of monsters fight to survive these troubled times.

The malevolent being that has controlled events until now has been named. Your party must seek out the Archmage Kornath who knows the location of the evil one.

Build a party of 4-6 characters to adventure in the region around Cleerport, to seek fame and fortune, or more likely find just enough coin to put food on the plate. The Dark Tower delivers old-school gaming with hand-drawn 2D graphics throughout.

If you completed Mystery at Morgoth import your party to continue the adventure or defeat the dark evil in stand-alone mode with a new party of your choice.

Hours of gameplay with multiple locations to visit and numerous quests to undertake.

Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).

Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.

Get power and magic with your Battlemages or pure magic with your combat-weak Mages.

Recruit single or multi-class units like the Warrior/Rogue.

Tactical turn-based encounters on square grids where every decision counts.

Adventure in overland locations, explore buildings, or battle in dark dungeons.

Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).

Hundreds of items for your party to find.

Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.

Fill your coffers with Qaedi (the global currency) by looting your enemies.

Permanent death for units unless you can afford Resurrection!!

Dozens of options to customize gameplay.

Optional advanced rules to change the way you play.

Customize each member of your party as they level up through combat experience.

Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.

Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.

Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.

Battle dozens of foes, many of them based on original D&D creatures.

Deal with Traps both mechanical and magical.

Detailed In-Game Player Guides (Item Directory, Spell Compendium).

Help System for every spell, item, and ability.

Customizable Tooltip System.

...and so much more!

New rules/improvements from Mystery at Morgoth:

New feature: Illusory Objects - all is not what it seems!

New feature: Combat Bonuses for Non-weapons - items that confer a bonus when equipped (e.g. Helm of The Living + 4 Damage vs. Undead).

New feature: Memorized Spells Dialog - quick casting for any spell caster, displaying all memorized spells in one place.

Improved AI spellcasting and combat.

and more to come.....

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