$14.99The Big Con Con Your Way Across the '90s
Hustle, pickpocket and sweet-talk your way across America to save the family video store.
Is The Big Con worth it?
The Big Con is worth it if…
- you want a short, funny adventure you can finish in an evening or two
- you like playing a lovable troublemaker and choosing who to swindle
- you have a soft spot for the '90s, bright cartoon art and silly sound effects
- you enjoy light puzzles more than a challenge, and a story with real warmth under the jokes
Screenshots
Grifting, your way
Every mark is a small puzzle with more than one answer. You can slip on a disguise and talk your way in, lurk nearby to eavesdrop for a keypad code, or just pickpocket everyone in sight and worry about it later. Some cons go further: breaking and entering, smooth talking, selling off everything that is not nailed down. You choose who deserves to be swindled and who could use a helping hand instead, and the game lets both approaches stand. It is lighthearted crime: the puzzles are simple, the fun is in picking your method and seeing the hustle pay off.
A coming-of-age comedy with a heart
Ali ditches band camp to save her mom's video store, and the story is warmer than the scheme suggests. You call home from the road and decide how much of the truth to share, or invent a wholesome cover story instead. Around you: a mentor grifter coaching you in charm, a road trip's worth of oddballs to chat with, and writing that plays it all like a sitcom, laughtrack optional.
What should you know before playing?
Is it actually funny, or just trying to be?
The comedy lands. The writing is packed with '90s slang and absurd situations, the characters are drawn with goofy, expressive faces, and even the sound effects join in with silly flourishes. It plays the whole crime spree like a lighthearted sitcom rather than a caper with stakes, which suits a teenage hero lying to her mom about where she is.
What do you actually do while playing?
Mostly you explore colorful little towns, talk to people, and run light cons: pickpocketing, tailing marks, eavesdropping for codes, cracking safes and safecracking-style minigames. The puzzles are easy rather than taxing, so the appeal is the scheming and the characters, not a challenge. If you want a relaxed, story-first adventure, that pace is the point.



















