Terminal Dice artwork$6.99

Terminal Dice

Terminal Dice is a turn-based roguelike deckbuilder played with physical dice. Roll your hand, spend limited OPS to alter results, then arrange dice in an ordered buffer and compile a score. Win encounters to rewrite die faces, shape your build, and break rule-changing bosses.

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From the Steam store

Roll Dice, Unlock Relics, Score higher

Terminal Dice is a turn-based roguelike where your build is a bag of dice, and every face can be modified.

You roll dice, clear encounters, buy relics, modify your faces, and try to build something strong enough to survive all three sectors.

Roll your hand

Each turn starts with a fresh roll.

You have a limited amount of OPS that can be spent to FLIP or SHIFT individual dice towards the values you need. Bigger dice can score more, but they are also harder to control.

You usually cannot fix the whole roll. Sometimes it is better to spend heavily on one die and leave another alone.

Build the buffer

Dice are placed into an ordered compile buffer before you score.

Dice that form your chosen combination receive the main multiplier. The rest still add their value as raw payload.

Order matters. Faces such as Copy, Boost, Edge and Retrigger behave differently depending on where they are placed, so the same hand can score very differently depending on how you arrange it.

The game shows a live score forecast before you commit.

Forge your dice

After encounters, you can permanently modify individual faces.

Replace weak values, add +2 to an existing face, duplicate useful faces, or add effects such as Wild, Gold, Copy and Boost.

A normal d6 might eventually look like:

[1, 1, 4, 6, GOLD, WILD]

Instead of simply finding better dice, you gradually change the odds of the dice you already own.

Boss protocols

A run is split across three sectors, each ending in a boss.

Bosses alter the normal rules. They might reverse your buffer, punish duplicate values, hide parts of your roll, interfere with relics, or make certain strategies much harder to use.

Their rules are shown before you compile, giving you a chance to adjust rather than relying on hidden mechanics.

Finishing the campaign unlocks Endless Mode, where boss protocols begin stacking as the run continues.

Daily Challenge uses a fixed seed, giving everyone the same starting setup and encounter sequence.

Features

Modify individual faces using the FaceForge system

Ordered compile buffer where dice position matters

Wild, Gold, Copy, Boost, Edge, Retrigger and other special faces

Five starting dice classes with different strengths and drawbacks

Dozens of relics built around different dice and buffer strategies

Bosses that change the rules of each run

Three-sector campaign

Endless Mode with stacking boss protocols

Seeded Daily Challenge

Deterministic seed-and-hash replay system

Terminal-inspired visual style

Localised into 10 languages

Single-player and fully offline

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