$5.99 (−25%)Is Tasty Planet: Back for Seconds worth it?
Tasty Planet: Back for Seconds is worth it if…
- you want a light, funny game you can finish in a few short sessions
- you want an easy couch co-op game to play with a friend or a kid
- you like simple arcade games where the reward is constant, visible growth
- you enjoy chasing time medals and squeezing more challenge out of short levels
Screenshots
A whole history of things to eat
The fun is in the escalation. One minute the goo is snacking on lab rats, the next it is chasing a Tyrannosaurus Rex, and a few levels later mummies, gladiators and samurai all look like lunch. Each of the six eras, from the Late Cretaceous to the far future, has its own set of objects to swallow, hundreds in total. You start each level small and pick your way up the food chain: eat what is smaller, dodge what is bigger, and watch the world shrink around you. It is silly, cheerful and genuinely funny, and the joke never stops scaling. Volcanoes, pyramids, whole city blocks: once you are big enough, history itself is on the plate.
Two blobs are better than one
The entire game can be played in two-player co-op on one screen, and it turns out growing an unstoppable eating machine is better company than a solo activity. You and a friend share the same space, racing to eat the same snacks, which makes for light, easygoing sessions: no rules to explain beyond "eat the small stuff". It works especially well as a low-pressure game with a kid or someone who rarely plays, since the controls take a minute to learn and failing just means being a bit smaller for a while. The whole story is playable together, so you can grow from bacteria to galaxy side by side.
Growing from amoeba to galaxy
The scale is the hook. Levels can span wildly different sizes: in one, the goo grows from the size of an amoeba all the way to the size of a galaxy. That constant growth gives every level a rhythm, because the world keeps reordering itself around you. Things that chased you at the start end up under you by the end, and the moment a dinosaur or a building suddenly looks bite-sized is a small, reliable thrill. The story runs through almost 50 levels, and the finale stretches that growth curve as far as it will go, from the microscopic to the cosmic.
Chasing medals after the credits
Finishing a level is easy; finishing it fast is not. Each level has medal times to beat, which turns the relaxed eating into a proper speed challenge where you plan a route and take risks to shave seconds. Nearly 50 bonus levels unlock after the main game, mixing brand-new stages with tougher versions of old ones. The game is short enough to finish in an afternoon, so these extras and the time targets are where a second evening comes from. If you like beating your own best times, there is plenty here to keep chewing on after the story ends.





























