Free to playTap Wizard 2 Spells, perks and rising numbers
An idle action RPG where a wizard fights waves of dark forces, rewinds time, and comes back stronger. Pick spells, perks and traits, then watch the fireworks or take the wheel yourself. Colorful pixel art, endless build tinkering, and numbers that keep going up.
Is Tap Wizard 2 worth it?
Tap Wizard 2 is worth it if…
- you like idle games that reward checking in and making choices, not ones you leave alone for a week
- you enjoy putting together spell builds and perks, then watching your plan mow down a wave
- you want a game for short sessions that still adds up over hundreds of hours
- you like colorful pixel art and retro arcade action
Screenshots
A wizard who fights while you watch
The wizard walks the field and casts on their own, slinging fire, ice, lightning and poison at waves of enemies. You set the loadout, choose which spells to equip and which perks to take as levels come in, and the run plays out in front of you. When you feel like getting involved, you can step in and steer the fight yourself; when you don't, the wizard manages alone. It's a top-down shooter that works as an idler, and the balance between the two is yours to strike. One run is short enough to check in over a coffee break.
Death is just a fresh start
The setup is a time loop: the Wizard falls to the Dark Forces, the Chronosphere hums and rewinds time, and the next attempt begins with knowledge of the assault and more Power. That loop is the whole engine of the game. Each reset, an Awakening, lets you pick a new character with different abilities and stack permanent gains, so every life builds on the last. You push deeper into the waves, fall, rewind, and return stronger. Progression layers stack up across Power, Research, Enchanting, XP, Eras and Totems, so there is almost always a new dial to turn.
Building your own spellbook
The real game happens in the menus. Spell Perks modify your spells as you level, the Memory Tree takes your skill points, and over 25 types of Runes add temporary boosts mid-run. Mixing spell combos and picking the perks that support them turns each wizard life into a different strategy, even when you replay the same class. Add 12 Totems with their own abilities and a roster of characters to choose from, and there is plenty to tinker with. The pixel art holds it together: bright, flashy spells over a cohesive retro look, with unique avatars for every wizard.
Can you actually leave it running unattended?
Can you play it solo?
Yes, it's a singleplayer game through and through: you fight the Dark Forces alone, with no other players involved. The community around it is active, and the developer keeps adding new content, but everything you do in the game, from runs to Awakenings to the Memory Tree, is a one-person project.
How much attention does it need?
More than most idle games. This is an active idler: progress is much faster while the game is open and you check in regularly, and leaving it alone for hours gets you far less. If you want something to run overnight while you sleep, this isn't it. If you like a game you can dip into every so often and actually make decisions in, that's where it works best.
Is there anything to do besides watching numbers go up?
Yes. You control the wizard directly when you want to, collecting runes and steering fights, and you make the build decisions: which spells to equip, which perks to take, which character to awaken as next. Unlocking lore pages and pushing toward new Eras give longer-term goals beyond the raw stats.



















