Free to playSuper Blue Boy Planet A rescue in 21 short levels
Run, jump and stomp through colorful pixel worlds to save Blue Boy's girlfriend from her alien captors.
Is Super Blue Boy Planet worth it?
Super Blue Boy Planet is worth it if…
- you want a short platformer you can finish in an evening or less
- you grew up on 8-bit and 16-bit jump-and-stomp classics
- you like easygoing games that will not punish a rusty pair of thumbs
- you play in short bursts and want something you can pick up and drop freely
- you enjoy a calm guitar soundtrack while you hop across spikes
Screenshots
Old-school platforming, minus the old-school cruelty
This is platforming the classic way: run right, jump on enemies, dodge spikes and reach the exit. The controls are simple and responsive, and the game stays friendly about your mistakes. Checkpoints are placed often, so a clumsy landing costs you seconds, not a whole level. The difficulty stays low for most of the run, with a handful of spots that ask for a bit more attention, and a few boss fights that break up the rhythm. You can finish the whole thing in one sitting, which is exactly the point: it is built for a quick, satisfying session rather than a long commitment.
Switches, bridges and small puzzles
Not every level is a straight sprint. Scattered through the stages are switches and puzzle bits that open bridges, gates and other objects, so you occasionally stop, look around and figure out what to press before moving on. It is a light touch, just enough to vary the pace between jumps and enemy stomps, and the level layouts mix things up enough that no two stages feel identical. The bosses work the same way: after a stretch of regular platforming, you get a different kind of challenge, and beating one on a careful attempt feels like a proper little win.
Can you play it without fast reflexes?
Can you play it without fast reflexes?
For the most part, yes. The game is easy by design: enemies die to a single stomp and stay dead, checkpoints are frequent, and most levels ask for nothing more than a comfortable jump. A few spots and the final boss demand some patience and timing, but nothing here is tuned to test your reflexes. If platformers usually frustrate you, this one is a gentle place to start.
How long does it take to finish?
Short. The 21 levels are brief, and a full playthrough takes roughly half an hour, sometimes less if you know the way. That brevity is the trade-off: there is not much waiting after the credits roll. It suits the game's purpose as a quick, complete adventure rather than a long haul.
Do you need a controller?
No, a keyboard works fine, though gamepad support is there and recommended. The controls are simple either way: move, jump, stomp. If you like playing platformers on a controller from the couch, it is set up for that from the start.























