$19.99Sundered®: Eldritch Edition Resist or embrace the dark
Explore a hand-drawn underworld that shifts with every death, fight hordes of eldritch horrors, and decide how far you will let their power corrupt you.
Is Sundered®: Eldritch Edition worth it?
Sundered®: Eldritch Edition is worth it if…
- you want a metroidvania with a hand-drawn look and a dark, Lovecraftian atmosphere
- you enjoy fast, reflex-driven combat against overwhelming crowds of enemies
- you like games where death is part of the loop and every run reshapes the world
- you want a couch co-op game with real depth to it
- you can forgive a randomized map in exchange for a world that never plays the same twice
Screenshots
A world drawn by hand, and it shows
Every character, monster and background in Sundered is drawn and animated by hand, and the craft is the first thing you notice. Eshe moves with real weight, her attacks land with satisfying, fluid animation, and the enemies range from unsettling to outright grotesque in the best way. The caverns mix alien biology with the ruins of advanced human technology, and the sound design carries it further: a low synth rumble warns you a horde is coming, and the voice of the strange entity bound to your sword speaks in a guttural made-up language that never stops being eerie. This is a world built to be lingered in.
Resist or embrace the corruption
Corrupted relics and abilities make you stronger, but embracing them costs Eshe her humanity, and the choice shapes your run: some upgrades only develop depending on what you decide, and the endings differ depending on whether you resisted or gave in. There are multiple endings, and three of the game's seven bosses only appear on one path or the other, so the route you pick changes what you fight. Add hundreds of upgrades, a randomized skill tree and perks that trade bonuses for drawbacks, and each run lets you build Eshe differently.
Bring friends to the caverns
The Eldritch Edition adds local co-op for up to four players on one screen, so the hordes that overwhelm a lone wanderer become a shared problem. There is nothing to configure or matchmake: grab controllers, sit down, and you are in the caverns together, splitting up upgrades and deciding as a group whether that new relic is worth its corruption. A chaotic boss fight is a lot funnier when someone else is the one getting swarmed, and the new Magnate of the Gong battle gives you something loud to face side by side. If a run goes badly, at least you went down together.


























