$4.99Strange Jigsaws Jigsaws that break their own rules
Solve around 50 hand-drawn puzzles that each hide a twist, from golden pieces to tricks that live outside the board.
Is Strange Jigsaws worth it?
Strange Jigsaws is worth it if…
- you enjoy lateral thinking puzzles where the real challenge is working out what the puzzle even is
- you like calm, low-pressure puzzle games you can unwind with, no timers and no fail states
- you want a game with genuine jokes in its puzzles, not just around them
- you played and liked 20 Small Mazes and want something in the same spirit, a bit harder
Screenshots
Every jigsaw breaks a different rule
The setup looks familiar: find the pieces, rotate them, place them. Then the game starts ignoring its own setup. One puzzle asks you to leave the board and use the screen around it. Another hides its answer in a different puzzle entirely, or in the title itself. Around 50 jigsaws each come with their own trick, from wordplay and logic to pure spatial vision, and the fun is working out which rule this one breaks. It is the kind of lateral thinking where the answer is always in the game, just not always in the puzzle.
A weird, gentle world to poke at
The puzzles sit in a messy, colorful heap of overlapping little games, and clearing them slowly reveals new worlds themed after jigsaws, all the way to the Jigsawverse itself. It is calm rather than tense: no timers, no punishing failure, just you turning things over at your own pace until something clicks. The hand-drawn art keeps it playful, and the humor runs through the whole thing, from silly gags to puzzles that are funnier than they are hard. The look is minimal and bright, with nothing on screen that does not need to be there.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game from start to finish. Everything is built around one person sitting down with a puzzle and poking at it, and it plays best with a keyboard and mouse.
Do you need to know English?
For some puzzles, yes. A few rely on English text, wordplay and even spoken instructions, so basic English is enough but you will miss things without it. The game is otherwise friendly to more players: two color-based puzzles have a colorblind mode toggle, and there are separate subtitle tracks for music, sound effects and voices.
How hard is it, really?
It is trickier than 20 Small Mazes, the game it follows on from, and it will baffle you at first by design. The difficulty is in the ideas rather than the execution: once the trick of a puzzle clicks, solving it feels satisfying rather than grindy. Expect a few hours of thinking, not a test of reflexes.


















