$14.99Storyteller You Write the Ending
A puzzle game where the pieces are people. Drag characters and settings into comic panels until the story matches its title: love, betrayal, dragons, murder. You know how these tales go, but this time you are the author, and there is more than one way to write each one.
Is Storyteller worth it?
Storyteller is worth it if…
- you want a calm, low-pressure puzzle you can finish in an evening
- you like clever systems more than fast reflexes
- you enjoy dark fairy-tale humor wrapped in a cute art style
- you loved watching clips of it and want to try the panels yourself
Screenshots
Build a story out of panels
Each level hands you a title and a goal, and a row of empty comic panels. You fill them by dragging in settings and characters, then watch how they react to each other. A heartbroken queen here, a poisoned goblet there, and suddenly the panels connect into a tale of revenge.
The trick is that the characters remember what happened in earlier panels. Feelings carry over, so the order you place things in changes what the story becomes. When the tale matches the title, the level is solved, and there is often more than one way to get there.
A cast of heroes, monsters and terrible people
The library you build from is cheerfully amoral. Heroes and villains, dragons and vampires, lovers who cheat, kings who go mad, secrets that ruin lives. One level asks you to bring two people together; the next wants you to terrorize a town with a monster or frame someone for a crime they did not commit.
It is all drawn in a cute, hand-drawn comic style with soft colors and lively little animations, which makes the beheadings and poisonings oddly charming. A narrator with actual voice acting reads your creations aloud, and the music fits each story you spin.
For readers who like to steer
If you enjoy visual novels for the branching, this flips the format: instead of picking from written choices, you arrange the story yourself. The romance, intrigue and drama beats are all here, from love triangles to murder most foul, but you decide who wrongs whom and in what order.
It is nonlinear and sandbox-flavored: once a level is solved you can keep tinkering, and later chapters remix earlier stories with twists. Collecting the stamps hidden across the book gives you extra puzzles that push the cast into stranger configurations than the main tale asks for.
How long does it take to finish?
Is it hard?
It is easy to learn and rarely punishing: there are no timers and no way to fail badly, you just rearrange the panels and try again. The difficulty sits in working out which chain of events produces the title you were given, and a few late puzzles ask for genuinely lateral thinking. Some solutions can feel like guessing the author's intended story rather than deducing it.
Can you replay it after finishing?
Yes, in a sandbox way. Levels accept multiple valid stories, so a second pass through the book is about writing a different tragedy with the same cast: swap the lovers, spare the dragon, let the villain win. It is a pleasant game to revisit in short sessions, though the set of stories stays the same each time.
























